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https://github.com/love2d/love.git
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Remove obsolete code and hopefully fix VS2013 build
--HG-- branch : minor
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@@ -81,67 +81,6 @@ void FenceSync::cleanup()
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}
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}
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BufferSync::~BufferSync()
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{
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cleanup();
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}
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void BufferSync::lock(size_t start, size_t length)
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{
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Range range = {start, length};
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GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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locks.emplace_back(range, sync);
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}
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void BufferSync::wait(size_t start, size_t length)
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{
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Range range = {start, length};
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int lockcount = (int) locks.size();
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for (int i = 0; i < lockcount; i++)
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{
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if (range.overlaps(locks[i].range))
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{
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syncWait(locks[i].sync);
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glDeleteSync(locks[i].sync);
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locks[i] = locks[lockcount - 1];
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locks.pop_back();
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--lockcount;
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--i;
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}
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}
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}
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void BufferSync::cleanup()
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{
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for (const auto &lock : locks)
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glDeleteSync(lock.sync);
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locks.clear();
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}
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void BufferSync::syncWait(GLsync sync)
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{
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GLbitfield flags = 0;
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GLuint64 duration = 0;
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while (true)
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{
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GLenum status = glClientWaitSync(sync, flags, duration);
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if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
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return;
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if (status == GL_WAIT_FAILED)
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return;
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flags = GL_SYNC_FLUSH_COMMANDS_BIT;
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duration = 1000000000; // 1 second in nanoseconds.
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}
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}
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} // opengl
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} // graphics
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} // love
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