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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Move Canvas:renderTo to Texture:renderTo.
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@@ -31,56 +31,8 @@ Canvas *luax_checkcanvas(lua_State *L, int idx)
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return luax_checktype<Canvas>(L, idx);
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}
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int w_Canvas_renderTo(lua_State *L)
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{
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Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
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int startidx = 2;
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if (rt.texture->getTextureType() != TEXTURE_2D)
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{
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rt.slice = (int) luaL_checkinteger(L, 2) - 1;
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startidx++;
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}
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luaL_checktype(L, startidx, LUA_TFUNCTION);
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auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (graphics)
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{
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// Save the current render targets so we can restore them when we're done.
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Graphics::RenderTargets oldtargets = graphics->getCanvas();
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for (auto c : oldtargets.colors)
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c.texture->retain();
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if (oldtargets.depthStencil.texture != nullptr)
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oldtargets.depthStencil.texture->retain();
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luax_catchexcept(L, [&](){ graphics->setCanvas(rt, false); });
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lua_settop(L, 2); // make sure the function is on top of the stack
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int status = lua_pcall(L, 0, 0, 0);
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graphics->setCanvas(oldtargets);
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for (auto c : oldtargets.colors)
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c.texture->release();
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if (oldtargets.depthStencil.texture != nullptr)
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oldtargets.depthStencil.texture->release();
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if (status != 0)
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return lua_error(L);
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}
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return 0;
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}
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static const luaL_Reg w_Canvas_functions[] =
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{
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{ "renderTo", w_Canvas_renderTo },
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{ 0, 0 }
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};
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@@ -19,6 +19,7 @@
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**/
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#include "wrap_Texture.h"
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#include "Graphics.h"
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namespace love
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{
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@@ -398,6 +399,63 @@ int w_Texture_newImageData(lua_State *L)
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return 1;
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}
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int w_Texture_renderTo(lua_State *L)
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{
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Graphics::RenderTarget rt(luax_checktexture(L, 1));
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int startidx = 2;
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if (rt.texture->getTextureType() != TEXTURE_2D)
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{
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rt.slice = (int) luaL_checkinteger(L, 2) - 1;
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startidx++;
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}
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luaL_checktype(L, startidx, LUA_TFUNCTION);
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auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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if (graphics)
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{
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// Save the current render targets so we can restore them when we're done.
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Graphics::RenderTargets oldtargets = graphics->getCanvas();
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for (auto c : oldtargets.colors)
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c.texture->retain();
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if (oldtargets.depthStencil.texture != nullptr)
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oldtargets.depthStencil.texture->retain();
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luax_catchexcept(L,
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[&]() { graphics->setCanvas(rt, 0); },
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[&](bool err)
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{
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if (err)
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{
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for (auto c : oldtargets.colors)
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c.texture->release();
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}
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}
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);
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lua_settop(L, 2); // make sure the function is on top of the stack
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int status = lua_pcall(L, 0, 0, 0);
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graphics->setCanvas(oldtargets);
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for (auto c : oldtargets.colors)
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c.texture->release();
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if (oldtargets.depthStencil.texture != nullptr)
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oldtargets.depthStencil.texture->release();
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if (status != 0)
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return lua_error(L);
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}
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return 0;
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}
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const luaL_Reg w_Texture_functions[] =
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{
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{ "getTextureType", w_Texture_getTextureType },
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@@ -428,6 +486,7 @@ const luaL_Reg w_Texture_functions[] =
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{ "generateMipmaps", w_Texture_generateMipmaps },
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{ "replacePixels", w_Texture_replacePixels },
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{ "newImageData", w_Texture_newImageData },
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{ "renderTo", w_Texture_renderTo },
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{ 0, 0 }
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};
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