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Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.
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@@ -77,6 +77,8 @@ int w_ParticleSystem_setColors(lua_State *L);
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int w_ParticleSystem_getColors(lua_State *L);
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int w_ParticleSystem_setOffset(lua_State *L);
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int w_ParticleSystem_getOffset(lua_State *L);
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int w_ParticleSystem_setRelativeRotation(lua_State *L);
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int w_ParticleSystem_hasRelativeRotation(lua_State *L);
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int w_ParticleSystem_getCount(lua_State *L);
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int w_ParticleSystem_start(lua_State *L);
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int w_ParticleSystem_stop(lua_State *L);
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