Added ParticleSystem:setRelativeRotation. If enabled, particle rotations and angles will be relative to their current velocities.

This commit is contained in:
Alex Szpakowski
2014-02-06 05:46:47 -04:00
parent 4edebe1789
commit 615492540d
4 changed files with 77 additions and 28 deletions
+36 -15
View File
@@ -94,6 +94,7 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
, spinVariation(0)
, offsetX(float(texture->getWidth())*0.5f)
, offsetY(float(texture->getHeight())*0.5f)
, relativeRotation(false)
{
if (size == 0 || size > MAX_PARTICLES)
throw love::Exception("Invalid ParticleSystem size.");
@@ -145,6 +146,7 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
, offsetX(p.offsetX)
, offsetY(p.offsetY)
, colors(p.colors)
, relativeRotation(p.relativeRotation)
{
setBufferSize(maxParticles);
@@ -169,7 +171,7 @@ void ParticleSystem::createBuffers(size_t size)
{
try
{
pFree = pMem = new particle[size];
pFree = pMem = new Particle[size];
particleVerts = new love::Vertex[size * 4];
maxParticles = (uint32) size;
}
@@ -212,7 +214,7 @@ void ParticleSystem::addParticle(float t)
return;
// Gets a free particle and updates the allocation pointer.
particle *p = pFree++;
Particle *p = pFree++;
initParticle(p, t);
switch (insertMode)
@@ -232,7 +234,7 @@ void ParticleSystem::addParticle(float t)
activeParticles++;
}
void ParticleSystem::initParticle(particle *p, float t)
void ParticleSystem::initParticle(Particle *p, float t)
{
float min,max;
@@ -298,10 +300,14 @@ void ParticleSystem::initParticle(particle *p, float t)
p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
p->rotation = (float) rng.random(min, max);
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->color = colors[0];
}
void ParticleSystem::insertTop(particle *p)
void ParticleSystem::insertTop(Particle *p)
{
if (pHead == nullptr)
{
@@ -317,7 +323,7 @@ void ParticleSystem::insertTop(particle *p)
pTail = p;
}
void ParticleSystem::insertBottom(particle *p)
void ParticleSystem::insertBottom(Particle *p)
{
if (pTail == nullptr)
{
@@ -333,7 +339,7 @@ void ParticleSystem::insertBottom(particle *p)
pHead = p;
}
void ParticleSystem::insertRandom(particle *p)
void ParticleSystem::insertRandom(Particle *p)
{
// Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
uint64 pos = rng.rand() % ((int64) activeParticles + 1);
@@ -341,7 +347,7 @@ void ParticleSystem::insertRandom(particle *p)
// Special case where the particle gets inserted before the head.
if (pos == activeParticles)
{
particle *pA = pHead;
Particle *pA = pHead;
if (pA)
pA->prev = p;
p->prev = nullptr;
@@ -351,8 +357,8 @@ void ParticleSystem::insertRandom(particle *p)
}
// Inserts the particle after the randomly selected particle.
particle *pA = pMem + pos;
particle *pB = pA->next;
Particle *pA = pMem + pos;
Particle *pB = pA->next;
pA->next = p;
if (pB)
pB->prev = p;
@@ -362,12 +368,12 @@ void ParticleSystem::insertRandom(particle *p)
p->next = pB;
}
ParticleSystem::particle *ParticleSystem::removeParticle(particle *p)
ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
{
// The linked list is updated in this function and old pointers may be
// invalidated. The returned pointer will inform the caller of the new
// pointer to the next particle.
particle *pNext = nullptr;
Particle *pNext = nullptr;
// Removes the particle from the linked list.
if (p->prev)
@@ -715,6 +721,16 @@ std::vector<Color> ParticleSystem::getColor() const
return ncolors;
}
void ParticleSystem::setRelativeRotation(bool enable)
{
relativeRotation = enable;
}
bool ParticleSystem::hasRelativeRotation() const
{
return relativeRotation;
}
uint32 ParticleSystem::getCount() const
{
return activeParticles;
@@ -802,13 +818,13 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
const Vertex *textureVerts = texture->getVertices();
Vertex *pVerts = particleVerts;
particle *p = pHead;
Particle *p = pHead;
// set the vertex data for each particle (transformation, texcoords, color)
while (p)
{
// particle vertices are image vertices transformed by particle information
t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
t.transform(pVerts, textureVerts, 4);
// set the texture coordinate and color data for particle vertices
@@ -858,7 +874,7 @@ void ParticleSystem::update(float dt)
return;
// Traverse all particles and update.
particle *p = pHead;
Particle *p = pHead;
while (p)
{
@@ -903,7 +919,12 @@ void ParticleSystem::update(float dt)
const float t = 1.0f - p->life / p->lifetime;
// Rotate.
p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t)*dt;
p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt;
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
// Change size according to given intervals:
// i = 0 1 2 3 n-1
+23 -13
View File
@@ -421,6 +421,12 @@ public:
**/
std::vector<Color> getColor() const;
/**
* sets whether particle angles & rotations are relative to their velocities.
**/
void setRelativeRotation(bool enable);
bool hasRelativeRotation() const;
/**
* Returns the amount of particles that are currently active in the system.
**/
@@ -494,11 +500,12 @@ public:
static bool getConstant(InsertMode in, const char *&out);
protected:
// Represents a single particle.
struct particle
struct Particle
{
particle *prev;
particle *next;
Particle *prev;
Particle *next;
float lifetime;
float life;
@@ -518,7 +525,8 @@ protected:
float sizeOffset;
float sizeIntervalSize;
float rotation;
float rotation; // Amount of rotation applied to the final angle.
float angle;
float spinStart;
float spinEnd;
@@ -526,16 +534,16 @@ protected:
};
// Pointer to the beginning of the allocated memory.
particle *pMem;
Particle *pMem;
// Pointer to a free particle.
particle *pFree;
Particle *pFree;
// Pointer to the start of the linked list.
particle *pHead;
Particle *pHead;
// Pointer to the end of the linked list.
particle *pTail;
Particle *pTail;
// array of transformed vertex data for all particles, for drawing
Vertex *particleVerts;
@@ -617,17 +625,19 @@ protected:
// Color.
std::vector<Colorf> colors;
bool relativeRotation;
void createBuffers(size_t size);
void deleteBuffers();
void addParticle(float t);
particle *removeParticle(particle *p);
Particle *removeParticle(Particle *p);
// Called by addParticle.
void initParticle(particle *p, float t);
void insertTop(particle *p);
void insertBottom(particle *p);
void insertRandom(particle *p);
void initParticle(Particle *p, float t);
void insertTop(Particle *p);
void insertBottom(Particle *p);
void insertRandom(Particle *p);
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
@@ -569,6 +569,20 @@ int w_ParticleSystem_getColors(lua_State *L)
return colors.size();
}
int w_ParticleSystem_setRelativeRotation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
t->setRelativeRotation(luax_toboolean(L, 2));
return 0;
}
int w_ParticleSystem_hasRelativeRotation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
luax_pushboolean(L, t->hasRelativeRotation());
return 1;
}
int w_ParticleSystem_getCount(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -687,6 +701,8 @@ static const luaL_Reg functions[] =
{ "getColors", w_ParticleSystem_getColors },
{ "setOffset", w_ParticleSystem_setOffset },
{ "getOffset", w_ParticleSystem_getOffset },
{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
{ "hasRelativeRotation", w_ParticleSystem_hasRelativeRotation },
{ "getCount", w_ParticleSystem_getCount },
{ "start", w_ParticleSystem_start },
{ "stop", w_ParticleSystem_stop },
@@ -77,6 +77,8 @@ int w_ParticleSystem_setColors(lua_State *L);
int w_ParticleSystem_getColors(lua_State *L);
int w_ParticleSystem_setOffset(lua_State *L);
int w_ParticleSystem_getOffset(lua_State *L);
int w_ParticleSystem_setRelativeRotation(lua_State *L);
int w_ParticleSystem_hasRelativeRotation(lua_State *L);
int w_ParticleSystem_getCount(lua_State *L);
int w_ParticleSystem_start(lua_State *L);
int w_ParticleSystem_stop(lua_State *L);