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Merged default into minor
--HG-- branch : minor
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@@ -80,6 +80,8 @@ struct DisplayState
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// Color mask.
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bool colorMask[4];
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bool wireframe;
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// Default values.
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DisplayState()
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{
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@@ -91,6 +93,7 @@ struct DisplayState
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pointSize = 1.0f;
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scissor = false;
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colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
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wireframe = false;
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}
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};
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@@ -110,9 +113,11 @@ public:
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void restoreState(const DisplayState &s);
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virtual void setViewportSize(int width, int height);
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virtual bool setMode(int width, int height);
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virtual bool setMode(int width, int height, bool &sRGB);
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virtual void unSetMode();
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void setDebug(bool enable);
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/**
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* Resets the current color, background color,
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* line style, and so forth. (This will be called
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@@ -184,16 +189,11 @@ public:
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*/
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void discardStencil();
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/**
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* Gets the maximum supported width or height of Textures on this system.
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**/
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int getMaxTextureSize() const;
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/**
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* Creates an Image object with padding and/or optimization.
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**/
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Image *newImage(love::image::ImageData *data);
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Image *newImage(love::image::CompressedData *cdata);
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Image *newImage(love::image::ImageData *data, Texture::Format format = Texture::FORMAT_NORMAL);
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Image *newImage(love::image::CompressedData *cdata, Texture::Format format = Texture::FORMAT_NORMAL);
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Quad *newQuad(Quad::Viewport v, float sw, float sh);
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@@ -206,11 +206,12 @@ public:
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
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Canvas *newCanvas(int width, int height, Texture::Format format = Texture::FORMAT_NORMAL, int fsaa = 0);
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Shader *newShader(const Shader::ShaderSources &sources);
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Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
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Mesh *newMesh(int vertexcount, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
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/**
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* Sets the foreground color.
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@@ -324,10 +325,17 @@ public:
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float getPointSize() const;
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/**
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* Gets the maximum point size supported.
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* This may vary from computer to computer.
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* Sets whether graphics will be drawn as wireframe lines instead of filled
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* triangles (has no effect for drawn points.)
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* This should only be used as a debugging tool. The wireframe lines do not
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* behave the same as regular love.graphics lines.
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**/
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int getMaxPointSize() const;
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void setWireframe(bool enable);
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/**
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* Gets whether wireframe drawing mode is enabled.
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**/
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bool isWireframe() const;
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/**
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* Draws text at the specified coordinates, with rotation and
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@@ -430,6 +438,11 @@ public:
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**/
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std::string getRendererInfo(Graphics::RendererInfo infotype) const;
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/**
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* Gets the system-dependent numeric limit for the specified parameter.
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**/
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double getSystemLimit(SystemLimit limittype) const;
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void push();
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void pop();
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void rotate(float r);
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@@ -450,11 +463,14 @@ private:
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GLint matrixLimit;
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GLint userMatrices;
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bool colorMask[4];
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bool wireframe;
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int width;
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int height;
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bool created;
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bool activeStencil;
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DisplayState savedState;
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}; // Graphics
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