mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -53,12 +53,18 @@ Graphics::Graphics()
|
||||
, width(0)
|
||||
, height(0)
|
||||
, created(false)
|
||||
, activeStencil(false)
|
||||
, savedState()
|
||||
{
|
||||
currentWindow = love::window::sdl::Window::createSingleton();
|
||||
|
||||
int w, h;
|
||||
love::window::WindowSettings wsettings;
|
||||
|
||||
currentWindow->getWindow(w, h, wsettings);
|
||||
|
||||
if (currentWindow->isCreated())
|
||||
setMode(currentWindow->getWidth(), currentWindow->getHeight());
|
||||
setMode(w, h, wsettings.sRGB);
|
||||
}
|
||||
|
||||
Graphics::~Graphics()
|
||||
@@ -95,6 +101,8 @@ DisplayState Graphics::saveState()
|
||||
for (int i = 0; i < 4; i++)
|
||||
s.colorMask[i] = colorMask[i];
|
||||
|
||||
wireframe = isWireframe();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -111,6 +119,7 @@ void Graphics::restoreState(const DisplayState &s)
|
||||
else
|
||||
setScissor();
|
||||
setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
|
||||
setWireframe(s.wireframe);
|
||||
}
|
||||
|
||||
void Graphics::setViewportSize(int width, int height)
|
||||
@@ -147,7 +156,7 @@ void Graphics::setViewportSize(int width, int height)
|
||||
c->startGrab(c->getAttachedCanvases());
|
||||
}
|
||||
|
||||
bool Graphics::setMode(int width, int height)
|
||||
bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -166,9 +175,6 @@ bool Graphics::setMode(int width, int height)
|
||||
// Enable blending
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// "Normal" blending
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Enable all color component writes.
|
||||
setColorMask(true, true, true, true);
|
||||
|
||||
@@ -207,6 +213,31 @@ bool Graphics::setMode(int width, int height)
|
||||
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
|
||||
matrixLimit -= 5;
|
||||
|
||||
// Set whether drawing converts input from linear -> sRGB colorspace.
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_sRGB || GLEE_EXT_framebuffer_sRGB)
|
||||
{
|
||||
if (sRGB)
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
else
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
else
|
||||
sRGB = false;
|
||||
|
||||
Canvas::screenHasSRGB = sRGB;
|
||||
|
||||
bool enabledebug = false;
|
||||
|
||||
if (GLEE_VERSION_3_0)
|
||||
{
|
||||
// Enable OpenGL's debug output if a debug context has been created.
|
||||
GLint flags = 0;
|
||||
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
|
||||
enabledebug = (flags & GL_CONTEXT_FLAG_DEBUG_BIT) != 0;
|
||||
}
|
||||
|
||||
setDebug(enabledebug);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -223,6 +254,61 @@ void Graphics::unSetMode()
|
||||
gl.deInitContext();
|
||||
}
|
||||
|
||||
static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, GLvoid* /*usr*/)
|
||||
{
|
||||
// Human-readable strings for the debug info.
|
||||
const char *sourceStr = OpenGL::debugSourceString(source);
|
||||
const char *typeStr = OpenGL::debugTypeString(type);
|
||||
const char *severityStr = OpenGL::debugSeverityString(severity);
|
||||
|
||||
const char *fmt = "OpenGL: %s [source=%s, type=%s, severity=%s, id=%d]\n";
|
||||
printf(fmt, msg, sourceStr, typeStr, severityStr, id);
|
||||
}
|
||||
|
||||
void Graphics::setDebug(bool enable)
|
||||
{
|
||||
// Make sure debug output is supported. The AMD ext. is a bit different
|
||||
// so we don't make use of it, since AMD drivers now support KHR_debug.
|
||||
if (!(GLEE_VERSION_4_3 || GLEE_KHR_debug || GLEE_ARB_debug_output))
|
||||
return;
|
||||
|
||||
// Ugly hack to reduce code duplication.
|
||||
if (GLEE_ARB_debug_output && !(GLEE_VERSION_4_3 || GLEE_KHR_debug))
|
||||
{
|
||||
glDebugMessageCallback = (GLEEPFNGLDEBUGMESSAGECALLBACKPROC) glDebugMessageCallbackARB;
|
||||
glDebugMessageControl = (GLEEPFNGLDEBUGMESSAGECONTROLPROC) glDebugMessageControlARB;
|
||||
}
|
||||
|
||||
if (!enable)
|
||||
{
|
||||
// Disable the debug callback function.
|
||||
glDebugMessageCallback(nullptr, nullptr);
|
||||
|
||||
// We can disable debug output entirely with KHR_debug.
|
||||
if (GLEE_VERSION_4_3 || GLEE_KHR_debug)
|
||||
glDisable(GL_DEBUG_OUTPUT);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// We don't want asynchronous debug output.
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
|
||||
glDebugMessageCallback(debugCB, nullptr);
|
||||
|
||||
// Initially, enable everything.
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
|
||||
|
||||
// Disable messages about deprecated OpenGL functionality.
|
||||
glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
|
||||
glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
|
||||
|
||||
if (GLEE_VERSION_4_3 || GLEE_KHR_debug)
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
|
||||
::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
|
||||
}
|
||||
|
||||
void Graphics::reset()
|
||||
{
|
||||
DisplayState s;
|
||||
@@ -295,6 +381,8 @@ void Graphics::defineStencil()
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_ALWAYS, 1, 1);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
|
||||
activeStencil = true;
|
||||
}
|
||||
|
||||
void Graphics::useStencil(bool invert)
|
||||
@@ -306,19 +394,18 @@ void Graphics::useStencil(bool invert)
|
||||
|
||||
void Graphics::discardStencil()
|
||||
{
|
||||
if (!activeStencil)
|
||||
return;
|
||||
|
||||
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
activeStencil = false;
|
||||
}
|
||||
|
||||
int Graphics::getMaxTextureSize() const
|
||||
{
|
||||
return gl.getMaxTextureSize();
|
||||
}
|
||||
|
||||
Image *Graphics::newImage(love::image::ImageData *data)
|
||||
Image *Graphics::newImage(love::image::ImageData *data, Texture::Format format)
|
||||
{
|
||||
// Create the image.
|
||||
Image *image = new Image(data);
|
||||
Image *image = new Image(data, format);
|
||||
|
||||
if (!isCreated())
|
||||
return image;
|
||||
@@ -342,10 +429,10 @@ Image *Graphics::newImage(love::image::ImageData *data)
|
||||
return image;
|
||||
}
|
||||
|
||||
Image *Graphics::newImage(love::image::CompressedData *cdata)
|
||||
Image *Graphics::newImage(love::image::CompressedData *cdata, Texture::Format format)
|
||||
{
|
||||
// Create the image.
|
||||
Image *image = new Image(cdata);
|
||||
Image *image = new Image(cdata, format);
|
||||
|
||||
if (!isCreated())
|
||||
return image;
|
||||
@@ -389,11 +476,14 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
|
||||
return new ParticleSystem(texture, size);
|
||||
}
|
||||
|
||||
Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_type)
|
||||
Canvas *Graphics::newCanvas(int width, int height, Texture::Format format, int fsaa)
|
||||
{
|
||||
if (texture_type == Canvas::TYPE_HDR && !Canvas::isHDRSupported())
|
||||
if (format == Texture::FORMAT_HDR && !Canvas::isHDRSupported())
|
||||
throw Exception("HDR Canvases are not supported by your OpenGL implementation");
|
||||
|
||||
if (format == Texture::FORMAT_SRGB && !Canvas::isSRGBSupported())
|
||||
throw Exception("sRGB Canvases are not supported by your OpenGL implementation");
|
||||
|
||||
if (width > gl.getMaxTextureSize())
|
||||
throw Exception("Cannot create canvas: width of %d pixels is too large for this system.", width);
|
||||
else if (height > gl.getMaxTextureSize())
|
||||
@@ -402,7 +492,7 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_t
|
||||
while (GL_NO_ERROR != glGetError())
|
||||
/* clear opengl error flag */;
|
||||
|
||||
Canvas *canvas = new Canvas(width, height, texture_type);
|
||||
Canvas *canvas = new Canvas(width, height, format, fsaa);
|
||||
GLenum err = canvas->getStatus();
|
||||
|
||||
// everything ok, return canvas (early out)
|
||||
@@ -457,6 +547,11 @@ Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode
|
||||
return new Mesh(vertices, mode);
|
||||
}
|
||||
|
||||
Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode mode)
|
||||
{
|
||||
return new Mesh(vertexcount, mode);
|
||||
}
|
||||
|
||||
void Graphics::setColor(const Color &c)
|
||||
{
|
||||
gl.setColor(c);
|
||||
@@ -509,22 +604,16 @@ const bool *Graphics::getColorMask() const
|
||||
|
||||
void Graphics::setBlendMode(Graphics::BlendMode mode)
|
||||
{
|
||||
const int gl_1_4 = GLEE_VERSION_1_4;
|
||||
|
||||
GLenum func = GL_FUNC_ADD;
|
||||
GLenum src_rgb = GL_ONE;
|
||||
GLenum src_a = GL_ONE;
|
||||
GLenum dst_rgb = GL_ZERO;
|
||||
GLenum dst_a = GL_ZERO;
|
||||
OpenGL::BlendState state = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BLEND_ALPHA:
|
||||
if (gl_1_4 || GLEE_EXT_blend_func_separate)
|
||||
if (GLEE_VERSION_1_4 || GLEE_EXT_blend_func_separate)
|
||||
{
|
||||
src_rgb = GL_SRC_ALPHA;
|
||||
src_a = GL_ONE;
|
||||
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
|
||||
state.srcRGB = GL_SRC_ALPHA;
|
||||
state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -532,98 +621,56 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
|
||||
// This will most likely only be used for the Microsoft software renderer and
|
||||
// since it's still stuck with OpenGL 1.1, the only expected difference is a
|
||||
// different alpha value when reading back the default framebuffer (newScreenshot).
|
||||
src_rgb = src_a = GL_SRC_ALPHA;
|
||||
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
|
||||
state.srcRGB = state.srcA = GL_SRC_ALPHA;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
}
|
||||
break;
|
||||
case BLEND_MULTIPLICATIVE:
|
||||
src_rgb = src_a = GL_DST_COLOR;
|
||||
dst_rgb = dst_a = GL_ZERO;
|
||||
state.srcRGB = state.srcA = GL_DST_COLOR;
|
||||
state.dstRGB = state.dstA = GL_ZERO;
|
||||
break;
|
||||
case BLEND_PREMULTIPLIED:
|
||||
src_rgb = src_a = GL_ONE;
|
||||
dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
|
||||
state.srcRGB = state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
break;
|
||||
case BLEND_SUBTRACTIVE:
|
||||
func = GL_FUNC_REVERSE_SUBTRACT;
|
||||
state.func = GL_FUNC_REVERSE_SUBTRACT;
|
||||
case BLEND_ADDITIVE:
|
||||
src_rgb = src_a = GL_SRC_ALPHA;
|
||||
dst_rgb = dst_a = GL_ONE;
|
||||
state.srcRGB = state.srcA = GL_SRC_ALPHA;
|
||||
state.dstRGB = state.dstA = GL_ONE;
|
||||
break;
|
||||
case BLEND_REPLACE:
|
||||
default:
|
||||
src_rgb = src_a = GL_ONE;
|
||||
dst_rgb = dst_a = GL_ZERO;
|
||||
state.srcRGB = state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ZERO;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gl_1_4 || GLEE_ARB_imaging)
|
||||
glBlendEquation(func);
|
||||
else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
|
||||
glBlendEquationEXT(func);
|
||||
else
|
||||
{
|
||||
if (func == GL_FUNC_REVERSE_SUBTRACT)
|
||||
throw Exception("This graphics card does not support the subtractive blend mode!");
|
||||
// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
|
||||
}
|
||||
|
||||
if (src_rgb == src_a && dst_rgb == dst_a)
|
||||
glBlendFunc(src_rgb, dst_rgb);
|
||||
else
|
||||
{
|
||||
if (gl_1_4)
|
||||
glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
|
||||
else if (GLEE_EXT_blend_func_separate)
|
||||
glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
|
||||
else
|
||||
throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
|
||||
}
|
||||
gl.setBlendState(state);
|
||||
}
|
||||
|
||||
Graphics::BlendMode Graphics::getBlendMode() const
|
||||
{
|
||||
const int gl_1_4 = GLEE_VERSION_1_4;
|
||||
OpenGL::BlendState state = gl.getBlendState();
|
||||
|
||||
GLint src_rgb, src_a, dst_rgb, dst_a;
|
||||
GLint equation = GL_FUNC_ADD;
|
||||
|
||||
if (gl_1_4 || GLEE_EXT_blend_func_separate)
|
||||
{
|
||||
glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
|
||||
glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
|
||||
glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
|
||||
glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
|
||||
}
|
||||
else
|
||||
{
|
||||
glGetIntegerv(GL_BLEND_SRC, &src_rgb);
|
||||
glGetIntegerv(GL_BLEND_DST, &dst_rgb);
|
||||
src_a = src_rgb;
|
||||
dst_a = dst_rgb;
|
||||
}
|
||||
|
||||
if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
|
||||
glGetIntegerv(GL_BLEND_EQUATION, &equation);
|
||||
|
||||
if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
|
||||
if (state.func == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
|
||||
return BLEND_SUBTRACTIVE;
|
||||
// Everything else has equation == GL_FUNC_ADD.
|
||||
else if (src_rgb == src_a && dst_rgb == dst_a)
|
||||
else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
|
||||
{
|
||||
if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
|
||||
if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
|
||||
return BLEND_ADDITIVE;
|
||||
else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
|
||||
else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
|
||||
else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
|
||||
else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
|
||||
return BLEND_MULTIPLICATIVE;
|
||||
else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
|
||||
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_PREMULTIPLIED;
|
||||
else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
|
||||
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
|
||||
return BLEND_REPLACE;
|
||||
}
|
||||
else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
|
||||
dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
|
||||
else if (state.srcRGB == GL_SRC_ALPHA && state.srcA == GL_ONE &&
|
||||
state.dstRGB == GL_ONE_MINUS_SRC_ALPHA && state.dstA == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_ALPHA;
|
||||
|
||||
throw Exception("Unknown blend mode");
|
||||
@@ -693,11 +740,15 @@ float Graphics::getPointSize() const
|
||||
return (float)size;
|
||||
}
|
||||
|
||||
int Graphics::getMaxPointSize() const
|
||||
void Graphics::setWireframe(bool enable)
|
||||
{
|
||||
GLint max;
|
||||
glGetIntegerv(GL_POINT_SIZE_MAX, &max);
|
||||
return (int)max;
|
||||
wireframe = enable;
|
||||
glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
|
||||
}
|
||||
|
||||
bool Graphics::isWireframe() const
|
||||
{
|
||||
return wireframe;
|
||||
}
|
||||
|
||||
void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
@@ -1007,6 +1058,41 @@ std::string Graphics::getRendererInfo(Graphics::RendererInfo infotype) const
|
||||
return std::string(infostr);
|
||||
}
|
||||
|
||||
double Graphics::getSystemLimit(SystemLimit limittype) const
|
||||
{
|
||||
double limit = 0.0;
|
||||
|
||||
switch (limittype)
|
||||
{
|
||||
case Graphics::LIMIT_POINT_SIZE:
|
||||
{
|
||||
GLfloat limits[2];
|
||||
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
|
||||
limit = limits[1];
|
||||
}
|
||||
break;
|
||||
case Graphics::LIMIT_TEXTURE_SIZE:
|
||||
limit = (double) gl.getMaxTextureSize();
|
||||
break;
|
||||
case Graphics::LIMIT_MULTI_CANVAS:
|
||||
limit = (double) gl.getMaxRenderTargets();
|
||||
break;
|
||||
case Graphics::LIMIT_CANVAS_FSAA:
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
|
||||
|| GLEE_EXT_framebuffer_multisample)
|
||||
{
|
||||
GLint intlimit = 0;
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &intlimit);
|
||||
limit = (double) intlimit;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return limit;
|
||||
}
|
||||
|
||||
void Graphics::push()
|
||||
{
|
||||
if (userMatrices == matrixLimit)
|
||||
|
||||
Reference in New Issue
Block a user