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Changed getThreads so that the caller must allocate the memory.
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@@ -260,9 +260,11 @@ namespace sdl
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int w_getThreads(lua_State *L)
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{
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Thread **list = instance->getThreads();
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unsigned count = instance->getThreadCount();
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Thread **list = new Thread*[count];
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instance->getThreads(list);
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lua_newtable(L);
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for (int i = 0; list[i] != 0; i++)
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for (unsigned int i = 0; i<count; i++)
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{
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*) list[i]);
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list[i]->lock();
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