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Rename love.audio.getEffectsList and Source:getEffectsList to getActiveEffects. They now return an empty table instead of nil when there are no active effects, as well.
--HG-- branch : minor
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@@ -152,7 +152,7 @@ public:
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virtual bool setEffect(const char *effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool unsetEffect(const char *effect);
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virtual bool getEffect(const char *effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool getEffectsList(std::vector<std::string> &list);
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virtual bool getActiveEffects(std::vector<std::string> &list) const;
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virtual int getFreeBufferCount() const;
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virtual bool queue(void *data, size_t length, int dataSampleRate, int dataBitDepth, int dataChannels);
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