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Rename love.audio.getEffectsList and Source:getEffectsList to getActiveEffects. They now return an empty table instead of nil when there are no active effects, as well.
--HG-- branch : minor
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@@ -118,7 +118,7 @@ public:
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bool setEffect(const char *name, std::map<Effect::Parameter, float> ¶ms);
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bool unsetEffect(const char *name);
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bool getEffect(const char *name, std::map<Effect::Parameter, float> ¶ms);
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bool getEffectsList(std::vector<std::string> &list);
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bool getActiveEffects(std::vector<std::string> &list) const;
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int getMaxSceneEffects() const;
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int getMaxSourceEffects() const;
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bool isEFXsupported() const;
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