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Rename love.audio.getEffectsList and Source:getEffectsList to getActiveEffects. They now return an empty table instead of nil when there are no active effects, as well.
--HG-- branch : minor
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@@ -183,7 +183,7 @@ bool Audio::getEffect(const char *, std::map<Effect::Parameter, float> &)
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return false;
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}
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bool Audio::getEffectsList(std::vector<std::string> &list)
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bool Audio::getActiveEffects(std::vector<std::string> &) const
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{
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return false;
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}
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@@ -81,7 +81,7 @@ public:
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bool setEffect(const char *, std::map<Effect::Parameter, float> ¶ms);
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bool unsetEffect(const char *);
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bool getEffect(const char *, std::map<Effect::Parameter, float> ¶ms);
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bool getEffectsList(std::vector<std::string> &list);
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bool getActiveEffects(std::vector<std::string> &list) const;
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int getMaxSceneEffects() const;
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int getMaxSourceEffects() const;
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bool isEFXsupported() const;
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@@ -274,7 +274,7 @@ bool Source::getEffect(const char *, std::map<Filter::Parameter, float> &)
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return false;
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}
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bool Source::getEffectsList(std::vector<std::string> &)
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bool Source::getActiveEffects(std::vector<std::string> &) const
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{
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return false;
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}
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@@ -90,7 +90,7 @@ public:
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virtual bool setEffect(const char *effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool unsetEffect(const char *effect);
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virtual bool getEffect(const char *effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool getEffectsList(std::vector<std::string> &list);
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virtual bool getActiveEffects(std::vector<std::string> &list) const;
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private:
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