Rename love.audio.getEffectsList and Source:getEffectsList to getActiveEffects. They now return an empty table instead of nil when there are no active effects, as well.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-07-28 19:28:50 -03:00
parent 19b4079ecc
commit 5fc2190ce4
12 changed files with 22 additions and 23 deletions
+1 -1
View File
@@ -236,7 +236,7 @@ public:
* @param list List of EFX names to fill.
* @return true if effect was present, false otherwise.
*/
virtual bool getEffectsList(std::vector<std::string> &list) = 0;
virtual bool getActiveEffects(std::vector<std::string> &list) const = 0;
/**
* Gets maximum number of scene EFX effects.