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metal: initial texel buffer Shader:send implementation
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@@ -92,7 +92,7 @@ private:
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MatrixSize getMatrixSize(GLenum type) const;
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UniformType getUniformBaseType(GLenum type) const;
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TextureType getUniformTextureType(GLenum type) const;
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DataBaseType getUniformTexelBufferType(GLenum type) const;
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DataBaseType getUniformTexelBaseType(GLenum type) const;
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bool isDepthTextureType(GLenum type) const;
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void flushBatchedDraws() const;
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