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metal: initial texel buffer Shader:send implementation
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@@ -124,8 +124,8 @@ public:
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};
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UniformType baseType;
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DataBaseType dataBaseType;
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TextureType textureType;
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DataBaseType texelBufferType;
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bool isDepthSampler;
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size_t bufferStride;
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size_t bufferMemberCount;
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