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Shader:send now optionally accepts a Data object (with optional byte offset and size parameters). Resolves issue #1343.
Also changed the optional 'columnMajor' argument of the matrix variant of Shader:send and Transform:setMatrix to accept enum constants instead. Valid values are "row" and "column". --HG-- branch : minor
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@@ -139,6 +139,8 @@ public:
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unsigned int *uints;
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};
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size_t dataSize;
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Texture **textures;
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};
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