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We now return nil instead of a null SoundData when getting recorded data fails.
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@@ -71,7 +71,7 @@ namespace openal
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alcMakeContextCurrent(0);
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alcDestroyContext(context);
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alcCaptureCloseDevice(capture);
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if (capture) alcCaptureCloseDevice(capture);
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alcCloseDevice(device);
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}
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@@ -212,7 +212,8 @@ namespace audio
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int w_getRecordedData(lua_State * L)
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{
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love::sound::SoundData * sd = instance->getRecordedData();
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luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
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if (!sd) lua_pushnil(L);
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else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
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return 1;
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}
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@@ -220,7 +221,8 @@ namespace audio
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{
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if (luax_optboolean(L, 1, true)) {
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love::sound::SoundData * sd = instance->stopRecording(true);
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luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
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if (!sd) lua_pushnil(L);
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else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
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return 1;
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}
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instance->stopRecording(false);
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