We now return nil instead of a null SoundData when getting recorded data fails.

This commit is contained in:
Bill Meltsner
2010-04-11 16:43:18 -04:00
parent 585e3ec3ee
commit 5f2197158d
2 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ namespace openal
alcMakeContextCurrent(0);
alcDestroyContext(context);
alcCaptureCloseDevice(capture);
if (capture) alcCaptureCloseDevice(capture);
alcCloseDevice(device);
}
+4 -2
View File
@@ -212,7 +212,8 @@ namespace audio
int w_getRecordedData(lua_State * L)
{
love::sound::SoundData * sd = instance->getRecordedData();
luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
if (!sd) lua_pushnil(L);
else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
return 1;
}
@@ -220,7 +221,8 @@ namespace audio
{
if (luax_optboolean(L, 1, true)) {
love::sound::SoundData * sd = instance->stopRecording(true);
luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
if (!sd) lua_pushnil(L);
else luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)sd);
return 1;
}
instance->stopRecording(false);