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Cleaned up and simplified some graphics code.
--HG-- branch : minor
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@@ -159,7 +159,6 @@ private:
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void loadDefaultTexture();
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void loadTextureFromCompressedData();
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void loadTextureFromImageData();
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void uploadImageData(int xoffset, int yoffset, int w, int h);
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GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
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