Probably fix issue #312. Needs more testing with intel cards.

This commit is contained in:
vrld
2011-10-12 17:11:13 +02:00
parent 51443454c2
commit 5eb26e8f7e
+2 -2
View File
@@ -49,7 +49,7 @@ namespace opengl
// create stencil buffer
glGenRenderbuffers(1, &depth_stencil);
glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, depth_stencil);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
@@ -101,7 +101,7 @@ namespace opengl
// create stencil buffer
glGenRenderbuffersEXT(1, &depth_stencil);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, depth_stencil);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,