vulkan: fix gammacorrect in Graphics::clear

This commit is contained in:
niki
2023-02-15 01:22:38 +01:00
parent 4f321d69e7
commit 5eae82ab33
+17 -8
View File
@@ -159,10 +159,14 @@ void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble d
if (color.hasValue)
{
renderPassState.renderPassConfiguration.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
renderPassState.clearColors[0].color.float32[0] = static_cast<float>(color.value.r);
renderPassState.clearColors[0].color.float32[1] = static_cast<float>(color.value.g);
renderPassState.clearColors[0].color.float32[2] = static_cast<float>(color.value.b);
renderPassState.clearColors[0].color.float32[3] = static_cast<float>(color.value.a);
Colorf cf((float)color.value.r, (float)color.value.g, (float)color.value.b, (float)color.value.a);
gammaCorrectColor(cf);
renderPassState.clearColors[0].color.float32[0] = static_cast<float>(cf.r);
renderPassState.clearColors[0].color.float32[1] = static_cast<float>(cf.g);
renderPassState.clearColors[0].color.float32[2] = static_cast<float>(cf.b);
renderPassState.clearColors[0].color.float32[3] = static_cast<float>(cf.a);
}
if (depth.hasValue)
@@ -248,10 +252,15 @@ void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt sten
if (colors[i].hasValue)
{
renderPassState.renderPassConfiguration.colorAttachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
renderPassState.clearColors[i].color.float32[0] = static_cast<float>(colors[i].value.r);
renderPassState.clearColors[i].color.float32[1] = static_cast<float>(colors[i].value.g);
renderPassState.clearColors[i].color.float32[2] = static_cast<float>(colors[i].value.b);
renderPassState.clearColors[i].color.float32[3] = static_cast<float>(colors[i].value.a);
auto &color = colors[i];
Colorf cf((float)color.value.r, (float)color.value.g, (float)color.value.b, (float)color.value.a);
gammaCorrectColor(cf);
renderPassState.clearColors[i].color.float32[0] = static_cast<float>(cf.r);
renderPassState.clearColors[i].color.float32[1] = static_cast<float>(cf.g);
renderPassState.clearColors[i].color.float32[2] = static_cast<float>(cf.b);
renderPassState.clearColors[i].color.float32[3] = static_cast<float>(cf.a);
}
}