Updated box2d from 2.2.1 to 2.3.0

--HG--
branch : box2d-2.3
This commit is contained in:
Alex Szpakowski
2013-11-09 04:30:36 -04:00
parent 5179ca5655
commit 5e3a0fbc6e
86 changed files with 1590 additions and 430 deletions
+6 -6
View File
@@ -162,32 +162,32 @@ public:
/**
* Apply an impulse (jx, jy) with offset (0, 0).
**/
void applyLinearImpulse(float jx, float jy);
void applyLinearImpulse(float jx, float jy, bool wake);
/**
* Apply an impulse (jx, jy) with offset (rx, ry).
**/
void applyLinearImpulse(float jx, float jy, float rx, float ry);
void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
/**
* Apply an angular impulse to the body.
**/
void applyAngularImpulse(float impulse);
void applyAngularImpulse(float impulse, bool wake);
/**
* Apply torque (t).
**/
void applyTorque(float t);
void applyTorque(float t, bool wake);
/**
* Apply force (fx, fy) with offset (0, 0).
**/
void applyForce(float fx, float fy);
void applyForce(float fx, float fy, bool wake);
/**
* Apply force (fx, fy) with offset (rx, ry).
**/
void applyForce(float fx, float fy, float rx, float ry);
void applyForce(float fx, float fy, float rx, float ry, bool wake);
/**
* Sets the x-position of the Body.