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Updated box2d from 2.2.1 to 2.3.0
--HG-- branch : box2d-2.3
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@@ -162,32 +162,32 @@ public:
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/**
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* Apply an impulse (jx, jy) with offset (0, 0).
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**/
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void applyLinearImpulse(float jx, float jy);
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void applyLinearImpulse(float jx, float jy, bool wake);
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/**
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* Apply an impulse (jx, jy) with offset (rx, ry).
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**/
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void applyLinearImpulse(float jx, float jy, float rx, float ry);
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void applyLinearImpulse(float jx, float jy, float rx, float ry, bool wake);
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/**
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* Apply an angular impulse to the body.
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**/
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void applyAngularImpulse(float impulse);
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void applyAngularImpulse(float impulse, bool wake);
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/**
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* Apply torque (t).
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**/
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void applyTorque(float t);
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void applyTorque(float t, bool wake);
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/**
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* Apply force (fx, fy) with offset (0, 0).
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**/
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void applyForce(float fx, float fy);
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void applyForce(float fx, float fy, bool wake);
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/**
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* Apply force (fx, fy) with offset (rx, ry).
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**/
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void applyForce(float fx, float fy, float rx, float ry);
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void applyForce(float fx, float fy, float rx, float ry, bool wake);
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/**
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* Sets the x-position of the Body.
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