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Updated box2d from 2.2.1 to 2.3.0
--HG-- branch : box2d-2.3
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@@ -63,7 +63,7 @@ void b2CollidePolygonAndCircle(
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int32 normalIndex = 0;
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float32 separation = -b2_maxFloat;
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float32 radius = polygonA->m_radius + circleB->m_radius;
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int32 vertexCount = polygonA->m_vertexCount;
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int32 vertexCount = polygonA->m_count;
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const b2Vec2* vertices = polygonA->m_vertices;
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const b2Vec2* normals = polygonA->m_normals;
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