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Added GLSL ES 1.00 (OpenGL ES 2) shader support.
--HG-- branch : minor
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@@ -87,6 +87,13 @@ public:
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SUPPORT_MAX_ENUM
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};
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enum Renderer
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{
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RENDERER_OPENGL = 0,
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RENDERER_OPENGLES,
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RENDERER_MAX_ENUM
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};
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enum SystemLimit
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{
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LIMIT_POINT_SIZE,
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