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Add EdgeShape:getPoints()
--HG-- branch : box2d-update
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@@ -23,6 +23,7 @@
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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#include <common/Memoizer.h>
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@@ -43,6 +44,19 @@ namespace box2d
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delete shape;
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shape = NULL;
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}
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int EdgeShape::getPoints(lua_State * L)
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{
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b2EdgeShape * e = (b2EdgeShape *)shape;
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b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
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b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
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lua_pushnumber(L, v1.x);
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lua_pushnumber(L, v1.y);
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lua_pushnumber(L, v2.x);
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lua_pushnumber(L, v2.y);
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return 4;
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}
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} // box2d
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} // physics
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