Add EdgeShape:getPoints()

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-29 11:19:30 -04:00
parent fa58c87605
commit 5d26c564e0
4 changed files with 31 additions and 0 deletions
+14
View File
@@ -23,6 +23,7 @@
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
#include <common/Memoizer.h>
@@ -43,6 +44,19 @@ namespace box2d
delete shape;
shape = NULL;
}
int EdgeShape::getPoints(lua_State * L)
{
b2EdgeShape * e = (b2EdgeShape *)shape;
b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
lua_pushnumber(L, v1.x);
lua_pushnumber(L, v1.y);
lua_pushnumber(L, v2.x);
lua_pushnumber(L, v2.y);
return 4;
}
} // box2d
} // physics
+8
View File
@@ -45,6 +45,14 @@ namespace box2d
EdgeShape(b2EdgeShape * e);
virtual ~EdgeShape();
/**
* Returns the transformed points of the edge shape.
* This function is useful for debug drawing and such.
*
* The result can be directly passed into love.graphics.line().
**/
int getPoints(lua_State * L);
};
} // box2d
@@ -30,8 +30,16 @@ namespace box2d
{
return luax_checktype<EdgeShape>(L, idx, "EdgeShape", PHYSICS_EDGE_SHAPE_T);
}
int w_EdgeShape_getPoints(lua_State * L)
{
EdgeShape * t = luax_checkedgeshape(L, 1);
lua_remove(L, 1);
return t->getPoints(L);
}
static const luaL_Reg functions[] = {
{ "getPoints", w_EdgeShape_getPoints },
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
@@ -33,6 +33,7 @@ namespace physics
namespace box2d
{
EdgeShape * luax_checkedgeshape(lua_State * L, int idx);
int w_EdgeShape_getPoints(lua_State * L);
int luaopen_edgeshape(lua_State * L);
} // box2d