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Add EdgeShape:getPoints()
--HG-- branch : box2d-update
This commit is contained in:
@@ -23,6 +23,7 @@
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// Module
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#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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#include <common/Memoizer.h>
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@@ -43,6 +44,19 @@ namespace box2d
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delete shape;
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shape = NULL;
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}
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int EdgeShape::getPoints(lua_State * L)
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{
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b2EdgeShape * e = (b2EdgeShape *)shape;
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b2Vec2 v1 = Physics::scaleUp(e->m_vertex1);
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b2Vec2 v2 = Physics::scaleUp(e->m_vertex2);
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lua_pushnumber(L, v1.x);
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lua_pushnumber(L, v1.y);
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lua_pushnumber(L, v2.x);
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lua_pushnumber(L, v2.y);
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return 4;
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}
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} // box2d
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} // physics
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@@ -45,6 +45,14 @@ namespace box2d
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EdgeShape(b2EdgeShape * e);
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virtual ~EdgeShape();
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/**
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* Returns the transformed points of the edge shape.
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* This function is useful for debug drawing and such.
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*
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* The result can be directly passed into love.graphics.line().
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**/
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int getPoints(lua_State * L);
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};
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} // box2d
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@@ -30,8 +30,16 @@ namespace box2d
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{
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return luax_checktype<EdgeShape>(L, idx, "EdgeShape", PHYSICS_EDGE_SHAPE_T);
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}
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int w_EdgeShape_getPoints(lua_State * L)
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{
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EdgeShape * t = luax_checkedgeshape(L, 1);
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lua_remove(L, 1);
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return t->getPoints(L);
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}
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static const luaL_Reg functions[] = {
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{ "getPoints", w_EdgeShape_getPoints },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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@@ -33,6 +33,7 @@ namespace physics
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namespace box2d
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{
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EdgeShape * luax_checkedgeshape(lua_State * L, int idx);
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int w_EdgeShape_getPoints(lua_State * L);
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int luaopen_edgeshape(lua_State * L);
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} // box2d
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