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https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Replace getCanvas/ImageFormats with getTextureFormats
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@@ -2371,6 +2371,45 @@ int w_getSupported(lua_State *L)
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return 1;
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}
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int w_getTextureFormats(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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bool rt = luax_checkboolflag(L, 1, Texture::getConstant(Texture::SETTING_RENDER_TARGET));
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bool linear = luax_boolflag(L, 1, Texture::getConstant(Texture::SETTING_LINEAR), false);
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OptionalBool readable;
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lua_getfield(L, 1, Texture::getConstant(Texture::SETTING_READABLE));
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if (!lua_isnoneornil(L, -1))
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readable.set(luax_checkboolean(L, -1));
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lua_pop(L, 1);
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if (lua_istable(L, 2))
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lua_pushvalue(L, 2);
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else
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lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM);
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for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++)
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{
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PixelFormat format = (PixelFormat) i;
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const char *name = nullptr;
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if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name))
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continue;
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if (rt && isPixelFormatDepth(format))
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continue;
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bool formatReadable = readable.get(!isPixelFormatDepthStencil(format));
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bool sRGB = isGammaCorrect() && !linear;
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luax_pushboolean(L, instance()->isPixelFormatSupported(format, rt, formatReadable, sRGB));
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lua_setfield(L, -2, name);
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}
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return 1;
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}
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static int w__getFormats(lua_State *L, int idx, bool (*isFormatSupported)(PixelFormat), bool (*ignore)(PixelFormat))
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{
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if (lua_istable(L, idx))
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@@ -2395,6 +2434,8 @@ static int w__getFormats(lua_State *L, int idx, bool (*isFormatSupported)(PixelF
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int w_getCanvasFormats(lua_State *L)
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{
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luax_markdeprecated(L, "love.graphics.getCanvasFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats");
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bool (*supported)(PixelFormat);
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int idx = 1;
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@@ -2430,6 +2471,8 @@ int w_getCanvasFormats(lua_State *L)
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int w_getImageFormats(lua_State *L)
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{
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luax_markdeprecated(L, "love.graphics.getImageFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats");
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const auto supported = [](PixelFormat format) -> bool
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{
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return instance()->isPixelFormatSupported(format, false, true, false);
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@@ -3181,8 +3224,7 @@ static const luaL_Reg functions[] =
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{ "_setDefaultShaderCode", w_setDefaultShaderCode },
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{ "getSupported", w_getSupported },
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{ "getCanvasFormats", w_getCanvasFormats },
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{ "getImageFormats", w_getImageFormats },
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{ "getTextureFormats", w_getTextureFormats },
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{ "getRendererInfo", w_getRendererInfo },
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{ "getSystemLimits", w_getSystemLimits },
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{ "getTextureTypes", w_getTextureTypes },
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@@ -3247,6 +3289,8 @@ static const luaL_Reg functions[] =
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{ "newCubeImage", w_newCubeImage },
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{ "setCanvas", w_setCanvas },
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{ "getCanvas", w_getCanvas },
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{ "getCanvasFormats", w_getCanvasFormats },
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{ "getImageFormats", w_getImageFormats },
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{ 0, 0 }
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};
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