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Added locking to SpriteBatch, and conf.lua.
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@@ -33,6 +33,8 @@ namespace opengl
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SpriteBatch * luax_checkspritebatch(lua_State * L, int idx);
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int _wrap_SpriteBatch_add(lua_State * L);
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int _wrap_SpriteBatch_clear(lua_State * L);
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int _wrap_SpriteBatch_lock(lua_State * L);
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int _wrap_SpriteBatch_unlock(lua_State * L);
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int wrap_SpriteBatch_open(lua_State * L);
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} // opengl
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