Remove the need for copysource and copydest buffer usage flags.

This commit is contained in:
Alex Szpakowski
2021-12-27 21:17:04 -04:00
parent 4195911680
commit 5b3a5e7721
8 changed files with 19 additions and 35 deletions
+3 -6
View File
@@ -80,10 +80,6 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
mapUsage = BUFFERUSAGE_INDEX;
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_SOURCE)
mapUsage = BUFFERUSAGE_COPY_SOURCE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_DEST)
mapUsage = BUFFERUSAGE_COPY_DEST;
target = OpenGL::getGLBufferType(mapUsage);
@@ -261,8 +257,9 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
void Buffer::copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
{
gl.bindBuffer(BUFFERUSAGE_COPY_SOURCE, buffer);
gl.bindBuffer(BUFFERUSAGE_COPY_DEST, ((Buffer *) dest)->buffer);
// TODO: tracked state for these bind types?
glBindBuffer(GL_COPY_READ_BUFFER, buffer);
glBindBuffer(GL_COPY_WRITE_BUFFER, ((Buffer *) dest)->buffer);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, sourceoffset, destoffset, size);
}
+1 -2
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@@ -497,8 +497,7 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
if (usage & BUFFERUSAGEFLAG_VERTEX)
postDispatchBarriers |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
if (usage & (BUFFERUSAGEFLAG_COPY_SOURCE | BUFFERUSAGEFLAG_COPY_DEST))
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
}
for (const auto &binding : shader->getStorageTextureBindings())
+5 -5
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@@ -666,8 +666,6 @@ GLenum OpenGL::getGLBufferType(BufferUsage usage)
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
case BUFFERUSAGE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
case BUFFERUSAGE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
}
@@ -1483,9 +1481,6 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
return GLAD_VERSION_3_1;
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_COPY_SOURCE:
case BUFFERUSAGE_COPY_DEST:
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
case BUFFERUSAGE_MAX_ENUM:
return false;
}
@@ -1530,6 +1525,11 @@ bool OpenGL::isMultiFormatMRTSupported() const
return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
bool OpenGL::isCopyBufferSupported() const
{
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
}
int OpenGL::getMax2DTextureSize() const
{
return std::max(max2DTextureSize, 1);
+1
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@@ -371,6 +371,7 @@ public:
bool isSamplerLODBiasSupported() const;
bool isBaseVertexSupported() const;
bool isMultiFormatMRTSupported() const;
bool isCopyBufferSupported() const;
/**
* Returns the maximum supported width or height of a texture.