mirror of
https://github.com/love2d/love.git
synced 2026-08-21 05:00:08 +02:00
Removed some debug prints on iOS.
This commit is contained in:
@@ -1466,6 +1466,8 @@
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FA0B7CCC1A95902C000E1D17 /* wrap_Window.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = wrap_Window.h; sourceTree = "<group>"; };
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FA0B7EF01A959D2C000E1D17 /* iOS.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = iOS.h; sourceTree = "<group>"; };
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FA0B7EF11A959D2C000E1D17 /* iOS.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = iOS.mm; sourceTree = "<group>"; };
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FA283EDC1B27CFAA00C70067 /* nogame.lua */ = {isa = PBXFileReference; lastKnownFileType = text; path = nogame.lua; sourceTree = "<group>"; };
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FA283EDD1B27CFAA00C70067 /* nogame.lua.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = nogame.lua.h; sourceTree = "<group>"; };
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FA317EB918F28B6D00B0BCD7 /* libz.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libz.dylib; path = usr/lib/libz.dylib; sourceTree = SDKROOT; };
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FA4B66C81ABBCF1900558F15 /* Timer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Timer.cpp; sourceTree = "<group>"; };
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FA577A6716C719D900860150 /* FreeType.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = FreeType.framework; path = /Library/Frameworks/FreeType.framework; sourceTree = "<absolute>"; };
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@@ -1566,6 +1568,8 @@
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503971A86B7167A91B670FBA /* boot.lua.h */,
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FA577A8E16C71D3600860150 /* graphics.lua */,
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104144AB73A974BC04A03131 /* graphics.lua.h */,
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FA283EDC1B27CFAA00C70067 /* nogame.lua */,
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FA283EDD1B27CFAA00C70067 /* nogame.lua.h */,
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);
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name = scripts;
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path = ../../src/scripts;
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+25
-27
@@ -148,35 +148,38 @@ static bool deleteFileInDocuments(NSString *filename)
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static int dropFileEventFilter(void *userdata, SDL_Event *event)
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{
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if (event->type != SDL_DROPFILE)
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return 1;
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NSString *fname = @(event->drop.file);
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NSFileManager *fmanager = [NSFileManager defaultManager];
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if ([fmanager fileExistsAtPath:fname] && [fname.pathExtension isEqual:@"love"])
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@autoreleasepool
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{
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NSString *documents = getDocumentsDirectory();
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if (event->type != SDL_DROPFILE)
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return 1;
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documents = [[documents stringByStandardizingPath] stringByResolvingSymlinksInPath];
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fname = [[fname stringByStandardizingPath] stringByResolvingSymlinksInPath];
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NSString *fname = @(event->drop.file);
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NSFileManager *fmanager = [NSFileManager defaultManager];
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// Is the file inside the Documents directory?
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if ([fname hasPrefix:documents])
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if ([fmanager fileExistsAtPath:fname] && [fname.pathExtension isEqual:@"love"])
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{
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LOVETableViewController *vc = (__bridge LOVETableViewController *) userdata;
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NSString *documents = getDocumentsDirectory();
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// Update the game list.
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NSArray *games = getLovesInDocuments();
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vc.gameList = [[NSMutableArray alloc] initWithArray:games copyItems:YES];
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[vc.tableView reloadData];
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documents = documents.stringByStandardizingPath.stringByResolvingSymlinksInPath;
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fname = fname.stringByStandardizingPath.stringByResolvingSymlinksInPath;
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SDL_free(event->drop.file);
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return 0;
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// Is the file inside the Documents directory?
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if ([fname hasPrefix:documents])
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{
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LOVETableViewController *vc = (__bridge LOVETableViewController *) userdata;
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// Update the game list.
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NSArray *games = getLovesInDocuments();
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vc.gameList = [[NSMutableArray alloc] initWithArray:games copyItems:YES];
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[vc.tableView reloadData];
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SDL_free(event->drop.file);
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return 0;
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}
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}
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}
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return 1;
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return 1;
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}
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}
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namespace love
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@@ -245,7 +248,6 @@ std::string getLoveInResources(bool &fused)
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{
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// The game should be fused if we have something here.
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fused = true;
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NSLog(@".love files in main Bundle: %@", bundlepaths);
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return [bundlepaths[0] UTF8String];
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}
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@@ -253,9 +255,6 @@ std::string getLoveInResources(bool &fused)
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// fused.
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NSArray *filepaths = getLovesInDocuments();
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if (filepaths.count > 0)
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NSLog(@".love files in Documents: %@", filepaths);
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// Let the user select a game from the un-fused list.
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NSString *selectedfile = showGameList(filepaths);
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@@ -263,8 +262,7 @@ std::string getLoveInResources(bool &fused)
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if (selectedfile != nil && selectedfile.length > 0)
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{
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NSString *documents = getDocumentsDirectory();
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path = [[documents stringByAppendingPathComponent:selectedfile] UTF8String];
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NSLog(@"Using unfused .love file: %@", selectedfile);
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path = [documents stringByAppendingPathComponent:selectedfile].UTF8String;
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}
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}
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