Finish wrapper function renames

This commit is contained in:
Garrett Brown
2020-08-16 18:25:27 -04:00
parent a5004f4c8d
commit 59a1a4b2cd
16 changed files with 49 additions and 77 deletions
+3 -3
View File
@@ -370,7 +370,7 @@ void Body::setBullet(bool bullet)
return body->SetBullet(bullet);
}
bool Body::isActive() const
bool Body::isEnabled() const
{
return body->IsEnabled();
}
@@ -390,9 +390,9 @@ bool Body::isSleepingAllowed() const
return body->IsSleepingAllowed();
}
void Body::setActive(bool active)
void Body::SetEnabled(bool enabled)
{
body->SetEnabled(active);
body->SetEnabled(enabled);
}
void Body::setAwake(bool awake)
+2 -2
View File
@@ -350,7 +350,7 @@ public:
* Checks whether a Body is active or not. An inactive body
* cannot be interacted with.
**/
bool isActive() const;
bool isEnabled() const;
/**
* Checks whether a Body is awake or not. A Body
@@ -367,7 +367,7 @@ public:
/**
* Changes the body's active state.
**/
void setActive(bool active);
void SetEnabled(bool enabled);
/**
* Changes the body's sleep state.
+2 -14
View File
@@ -50,11 +50,6 @@ void ChainShape::setNextVertex(float x, float y)
c->m_nextVertex = Physics::scaleDown(v);
}
void ChainShape::setNextVertex()
{
b2ChainShape *c = (b2ChainShape *)shape;
}
void ChainShape::setPreviousVertex(float x, float y)
{
b2Vec2 v(x, y);
@@ -62,29 +57,22 @@ void ChainShape::setPreviousVertex(float x, float y)
c->m_prevVertex = Physics::scaleDown(v);
}
void ChainShape::setPreviousVertex()
{
b2ChainShape *c = (b2ChainShape *)shape;
}
bool ChainShape::getNextVertex(float &x, float &y) const
void ChainShape::getNextVertex(float &x, float &y) const
{
b2ChainShape *c = (b2ChainShape *)shape;
b2Vec2 v = Physics::scaleUp(c->m_nextVertex);
x = v.x;
y = v.y;
return true;
}
bool ChainShape::getPreviousVertex(float &x, float &y) const
void ChainShape::getPreviousVertex(float &x, float &y) const
{
b2ChainShape *c = (b2ChainShape *)shape;
b2Vec2 v = Physics::scaleUp(c->m_prevVertex);
x = v.x;
y = v.y;
return true;
}
EdgeShape *ChainShape::getChildEdge(int index) const
+2 -4
View File
@@ -56,7 +56,6 @@ public:
* @param y The y-coordinate of the vertex.
**/
void setNextVertex(float x, float y);
void setNextVertex();
/**
* Establish connectivity to a vertex that precedes
@@ -65,17 +64,16 @@ public:
* @param y The y-coordinate of the vertex.
**/
void setPreviousVertex(float x, float y);
void setPreviousVertex();
/**
* Gets the vertex that follows the last vertex.
**/
bool getNextVertex(float &x, float &y) const;
void getNextVertex(float &x, float &y) const;
/**
* Gets the vertex that precedes the first vertex.
**/
bool getPreviousVertex(float &x, float &y) const;
void getPreviousVertex(float &x, float &y) const;
/**
* Returns a child EdgeShape.
+4 -4
View File
@@ -56,22 +56,22 @@ float DistanceJoint::getLength() const
return Physics::scaleUp(joint->GetLength());
}
void DistanceJoint::setFrequency(float hz)
void DistanceJoint::setStiffness(float hz)
{
joint->SetStiffness(hz);
}
float DistanceJoint::getFrequency() const
float DistanceJoint::getStiffness() const
{
return joint->GetStiffness();
}
void DistanceJoint::setDampingRatio(float d)
void DistanceJoint::setDamping(float d)
{
joint->SetDamping(d);
}
float DistanceJoint::getDampingRatio() const
float DistanceJoint::getDamping() const
{
return joint->GetDamping();
}
+4 -4
View File
@@ -59,24 +59,24 @@ public:
/**
* Sets the response speed.
**/
void setFrequency(float hz);
void setStiffness(float hz);
/**
* Gets the response speed.
**/
float getFrequency() const;
float getStiffness() const;
/**
* Sets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
void setDampingRatio(float d);
void setDamping(float d);
/**
* Gets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
float getDampingRatio() const;
float getDamping() const;
private:
// The Box2D DistanceJoint object.
+2 -14
View File
@@ -50,19 +50,13 @@ void EdgeShape::setNextVertex(float x, float y)
e->m_vertex3 = Physics::scaleDown(v);
}
void EdgeShape::setNextVertex()
{
b2EdgeShape *e = (b2EdgeShape *)shape;
}
bool EdgeShape::getNextVertex(float &x, float &y) const
void EdgeShape::getNextVertex(float &x, float &y) const
{
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v = Physics::scaleUp(e->m_vertex3);
x = v.x;
y = v.y;
return true;
}
void EdgeShape::setPreviousVertex(float x, float y)
@@ -72,19 +66,13 @@ void EdgeShape::setPreviousVertex(float x, float y)
e->m_vertex0 = Physics::scaleDown(v);
}
void EdgeShape::setPreviousVertex()
{
b2EdgeShape *e = (b2EdgeShape *)shape;
}
bool EdgeShape::getPreviousVertex(float &x, float &y) const
void EdgeShape::getPreviousVertex(float &x, float &y) const
{
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v = Physics::scaleUp(e->m_vertex0);
x = v.x;
y = v.y;
return true;
}
int EdgeShape::getPoints(lua_State *L)
+2 -4
View File
@@ -50,12 +50,10 @@ public:
virtual ~EdgeShape();
void setNextVertex(float x, float y);
void setNextVertex();
bool getNextVertex(float &x, float &y) const;
void getNextVertex(float &x, float &y) const;
void setPreviousVertex(float x, float y);
void setPreviousVertex();
bool getPreviousVertex(float &x, float &y) const;
void getPreviousVertex(float &x, float &y) const;
/**
* Returns the transformed points of the edge shape.
+1 -1
View File
@@ -185,7 +185,7 @@ void Joint::destroyJoint(bool implicit)
this->release();
}
bool Joint::isActive() const
bool Joint::isEnabled() const
{
return joint->IsEnabled();
}
+1 -1
View File
@@ -103,7 +103,7 @@ public:
**/
float getReactionTorque(float dt);
bool isActive() const;
bool isEnabled() const;
bool getCollideConnected() const;
+6 -6
View File
@@ -78,28 +78,28 @@ float MouseJoint::getMaxForce() const
return Physics::scaleUp(joint->GetMaxForce());
}
void MouseJoint::setFrequency(float hz)
void MouseJoint::setStiffness(float hz)
{
// This is kind of a crappy check. The frequency is used in an internal
// This is kind of a crappy check. The Stiffness is used in an internal
// box2d calculation whose result must be > FLT_EPSILON, but other variables
// go into that calculation...
if (hz <= FLT_EPSILON * 2)
throw love::Exception("MouseJoint frequency must be a positive number.");
throw love::Exception("MouseJoint Stiffness must be a positive number.");
joint->SetStiffness(hz);
}
float MouseJoint::getFrequency() const
float MouseJoint::getStiffness() const
{
return joint->GetStiffness();
}
void MouseJoint::setDampingRatio(float d)
void MouseJoint::setDamping(float d)
{
joint->SetDamping(d);
}
float MouseJoint::getDampingRatio() const
float MouseJoint::getDamping() const
{
return joint->GetDamping();
}
+4 -4
View File
@@ -78,24 +78,24 @@ public:
/**
* Sets the response speed.
**/
void setFrequency(float hz);
void setStiffness(float hz);
/**
* Gets the response speed.
**/
float getFrequency() const;
float getStiffness() const;
/**
* Sets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
void setDampingRatio(float d);
void setDamping(float d);
/**
* Gets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
float getDampingRatio() const;
float getDamping() const;
virtual Body *getBodyA() const;
virtual Body *getBodyB() const;
+4 -4
View File
@@ -66,22 +66,22 @@ void WeldJoint::init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, fl
def.collideConnected = collideConnected;
}
void WeldJoint::setFrequency(float hz)
void WeldJoint::setStiffness(float hz)
{
joint->SetStiffness(hz);
}
float WeldJoint::getFrequency() const
float WeldJoint::getStiffness() const
{
return joint->GetStiffness();
}
void WeldJoint::setDampingRatio(float d)
void WeldJoint::setDamping(float d)
{
joint->SetDamping(d);
}
float WeldJoint::getDampingRatio() const
float WeldJoint::getDamping() const
{
return joint->GetDamping();
}
+4 -4
View File
@@ -52,24 +52,24 @@ public:
/**
* Sets the response speed.
**/
void setFrequency(float hz);
void setStiffness(float hz);
/**
* Gets the response speed.
**/
float getFrequency() const;
float getStiffness() const;
/**
* Sets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
void setDampingRatio(float d);
void setDamping(float d);
/**
* Gets the damping ratio.
* 0 = no damping, 1 = critical damping.
**/
float getDampingRatio() const;
float getDamping() const;
/**
* Gets the reference angle.
+4 -4
View File
@@ -95,22 +95,22 @@ float WheelJoint::getMotorTorque(float inv_dt) const
return Physics::scaleUp(Physics::scaleUp(joint->GetMotorTorque(inv_dt)));
}
void WheelJoint::setSpringFrequency(float hz)
void WheelJoint::setStiffness(float hz)
{
joint->SetStiffness(hz);
}
float WheelJoint::getSpringFrequency() const
float WheelJoint::getStiffness() const
{
return joint->GetStiffness();
}
void WheelJoint::setSpringDampingRatio(float ratio)
void WheelJoint::setDamping(float ratio)
{
joint->SetDamping(ratio);
}
float WheelJoint::getSpringDampingRatio() const
float WheelJoint::getDamping() const
{
return joint->GetDamping();
}
+4 -4
View File
@@ -99,22 +99,22 @@ public:
* Set the spring frequency, in hertz. Setting the frequency to 0
* disables the spring.
**/
void setSpringFrequency(float hz);
void setStiffness(float hz);
/**
* Get the spring frequency, in hertz.
**/
float getSpringFrequency() const;
float getStiffness() const;
/**
* Set the spring damping ratio.
**/
void setSpringDampingRatio(float ratio);
void setDamping(float ratio);
/**
* Get the spring damping ratio.
**/
float getSpringDampingRatio() const;
float getDamping() const;
/**
* Gets the axis unit vector, relative to body1.