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vulkan: fix incorrect samplers
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@@ -308,7 +308,7 @@ public:
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uint32_t getFrameIndex() const;
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const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
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graphics::Texture *getDefaultTexture() const;
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VkSampler getCachedSampler(uint64);
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VkSampler getCachedSampler(const SamplerState &sampler);
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void setComputeShader(Shader *computeShader);
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std::set<Shader*> &getUsedShadersInFrame();
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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@@ -379,7 +379,7 @@ private:
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void setDefaultRenderPass();
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void startRenderPass();
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void endRenderPass();
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VkSampler createSampler(uint64 samplerKey);
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VkSampler createSampler(const SamplerState &sampler);
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void cleanupUnusedObjects();
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uint32_t vulkanApiVersion = VK_VERSION_1_0;
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