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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Embedded nogame screen into binary and exposed version info.
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+6
-3
@@ -40,9 +40,12 @@
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# define _CRT_SECURE_NO_WARNINGS
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#endif
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// Build.
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#define LOVE_BUILD_EXE 1
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#define LOVE_BUILD_DLL 0
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#ifndef LOVE_BUILD
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# define LOVE_BUILD
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# define LOVE_BUILD_STANDALONE
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# define LOVE_BUILD_EXE
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//# define LOVE_BUILD_DLL
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#endif
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// DLL-stuff.
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#ifdef LOVE_WINDOWS
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@@ -24,10 +24,11 @@
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namespace love
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{
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// Version stuff.
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const char VERSION_MAJOR = 0;
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const char VERSION_MINOR = 6;
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const char VERSION_REV = 0;
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const int VERSION_COMPATIBILITY[] = { 0 };
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const int VERSION_MAJOR = 0;
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const int VERSION_MINOR = 6;
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const int VERSION_REV = 0;
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const int VERSION = VERSION_MAJOR*100 + VERSION_MINOR*10 + VERSION_REV;
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const int VERSION_COMPATIBILITY[] = { VERSION, 0 };
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const char * VERSION_STR = "0.6.0";
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const char * VERSION_CODENAME = "Jiggly Juice";
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