mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
proper selection of vulkan renderer
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@@ -144,7 +144,6 @@ void Window::setGLFramebufferAttributes(bool sRGB)
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void Window::setGLContextAttributes(const ContextAttribs &attribs)
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{
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#ifndef LOVE_GRAPHICS_VULKAN
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int profilemask = 0;
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int contextflags = 0;
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@@ -162,12 +161,10 @@ void Window::setGLContextAttributes(const ContextAttribs &attribs)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
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#endif
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}
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bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
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{
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#ifndef LOVE_GRAPHICS_VULKAN
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typedef unsigned char GLubyte;
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typedef unsigned int GLenum;
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typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name);
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@@ -212,9 +209,6 @@ bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversi
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return false;
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return true;
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#else
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return true;
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#endif
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}
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std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
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@@ -327,13 +321,11 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
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const auto create = [&](const ContextAttribs *attribs) -> bool
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{
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#ifndef LOVE_GRAPHICS_VULKAN
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if (glcontext)
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{
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SDL_GL_DeleteContext(glcontext);
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glcontext = nullptr;
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}
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#endif
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#ifdef LOVE_GRAPHICS_METAL
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if (metalView)
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@@ -350,7 +342,6 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
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window = nullptr;
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}
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#ifndef LOVE_GRAPHICS_VULKAN
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window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
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if (!window)
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@@ -359,35 +350,31 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
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return false;
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}
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if (attribs != nullptr)
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{
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glcontext = SDL_GL_CreateContext(window);
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if (!glcontext)
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contexterror = std::string(SDL_GetError());
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// Make sure the context's version is at least what we requested.
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if (glcontext && !checkGLVersion(*attribs, glversion))
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if (renderer == love::graphics::Renderer::RENDERER_OPENGL) {
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if (attribs != nullptr)
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{
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SDL_GL_DeleteContext(glcontext);
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glcontext = nullptr;
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}
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glcontext = SDL_GL_CreateContext(window);
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if (!glcontext)
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{
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SDL_DestroyWindow(window);
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window = nullptr;
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return false;
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if (!glcontext)
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contexterror = std::string(SDL_GetError());
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// Make sure the context's version is at least what we requested.
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if (glcontext && !checkGLVersion(*attribs, glversion))
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{
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SDL_GL_DeleteContext(glcontext);
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glcontext = nullptr;
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}
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if (!glcontext)
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{
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SDL_DestroyWindow(window);
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window = nullptr;
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return false;
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}
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}
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}
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return true;
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#else
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window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags | SDL_WINDOW_VULKAN);
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return true;
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#endif
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};
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if (renderer == graphics::RENDERER_OPENGL)
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