mirror of
https://github.com/love2d/love.git
synced 2026-08-20 12:40:20 +02:00
Apply slime73's ParticleSystem patch.
This commit is contained in:
@@ -62,6 +62,7 @@ ParticleSystem::ParticleSystem(Image *sprite, unsigned int buffer)
|
|||||||
: pStart(0)
|
: pStart(0)
|
||||||
, pLast(0)
|
, pLast(0)
|
||||||
, pEnd(0)
|
, pEnd(0)
|
||||||
|
, particleVerts(0)
|
||||||
, active(true)
|
, active(true)
|
||||||
, emissionRate(0)
|
, emissionRate(0)
|
||||||
, emitCounter(0)
|
, emitCounter(0)
|
||||||
@@ -104,6 +105,9 @@ ParticleSystem::~ParticleSystem()
|
|||||||
|
|
||||||
if (pStart != 0)
|
if (pStart != 0)
|
||||||
delete [] pStart;
|
delete [] pStart;
|
||||||
|
|
||||||
|
if (particleVerts != 0)
|
||||||
|
delete [] particleVerts;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleSystem::add()
|
void ParticleSystem::add()
|
||||||
@@ -197,11 +201,18 @@ void ParticleSystem::setSprite(Image *image)
|
|||||||
void ParticleSystem::setBufferSize(unsigned int size)
|
void ParticleSystem::setBufferSize(unsigned int size)
|
||||||
{
|
{
|
||||||
// delete previous data
|
// delete previous data
|
||||||
delete [] pStart;
|
if (pStart != 0)
|
||||||
|
delete [] pStart;
|
||||||
|
|
||||||
pLast = pStart = new particle[size];
|
pLast = pStart = new particle[size];
|
||||||
|
|
||||||
pEnd = pStart + size;
|
pEnd = pStart + size;
|
||||||
|
|
||||||
|
if (particleVerts != 0)
|
||||||
|
delete [] particleVerts;
|
||||||
|
|
||||||
|
// each particle has 4 vertices
|
||||||
|
particleVerts = new vertex[size*4];
|
||||||
}
|
}
|
||||||
|
|
||||||
void ParticleSystem::setEmissionRate(int rate)
|
void ParticleSystem::setEmissionRate(int rate)
|
||||||
@@ -457,25 +468,58 @@ bool ParticleSystem::isFull() const
|
|||||||
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
|
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
|
||||||
{
|
{
|
||||||
if (sprite == 0) return; // just in case of failure
|
if (sprite == 0) return; // just in case of failure
|
||||||
|
|
||||||
|
int numParticles = count();
|
||||||
|
if (numParticles == 0) return; // don't bother if there's nothing to do
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
glPushAttrib(GL_CURRENT_BIT);
|
glPushAttrib(GL_CURRENT_BIT);
|
||||||
|
|
||||||
Matrix t;
|
static Matrix t;
|
||||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||||
glMultMatrixf((const GLfloat *)t.getElements());
|
glMultMatrixf((const GLfloat *)t.getElements());
|
||||||
|
|
||||||
particle *p = pStart;
|
const vertex * imageVerts = sprite->getVertices();
|
||||||
while (p != pLast)
|
|
||||||
|
// set the vertex data for each particle (transformation, texcoords, color)
|
||||||
|
for (int i = 0; i < numParticles; i++)
|
||||||
{
|
{
|
||||||
glPushMatrix();
|
particle * p = pStart + i;
|
||||||
|
|
||||||
glColor4f(p->color.r, p->color.g, p->color.b, p->color.a);
|
// particle vertices are sprite vertices transformed by particle information
|
||||||
sprite->draw(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
|
t.setTransformation(p->position[0], p->position[1], p->rotation, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
|
||||||
|
t.transform(&particleVerts[i*4], &imageVerts[0], 4);
|
||||||
glPopMatrix();
|
|
||||||
p++;
|
// set the texture coordinate and color data for particle vertices
|
||||||
|
for (int v = 0; v < 4; v++) {
|
||||||
|
int vi = (i * 4) + v; // current vertex index for particle
|
||||||
|
|
||||||
|
particleVerts[vi].s = imageVerts[v].s;
|
||||||
|
particleVerts[vi].t = imageVerts[v].t;
|
||||||
|
|
||||||
|
// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
|
||||||
|
particleVerts[vi].r = p->color.r*255;
|
||||||
|
particleVerts[vi].g = p->color.g*255;
|
||||||
|
particleVerts[vi].b = p->color.b*255;
|
||||||
|
particleVerts[vi].a = p->color.a*255;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sprite->bind();
|
||||||
|
|
||||||
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
glEnableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
|
||||||
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid *)&particleVerts[0].r);
|
||||||
|
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].x);
|
||||||
|
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&particleVerts[0].s);
|
||||||
|
|
||||||
|
glDrawArrays(GL_QUADS, 0, numParticles*4);
|
||||||
|
|
||||||
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
|
glDisableClientState(GL_VERTEX_ARRAY);
|
||||||
|
glDisableClientState(GL_COLOR_ARRAY);
|
||||||
|
|
||||||
glPopAttrib();
|
glPopAttrib();
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|||||||
@@ -406,6 +406,9 @@ protected:
|
|||||||
|
|
||||||
// Pointer to the end of the memory allocation.
|
// Pointer to the end of the memory allocation.
|
||||||
particle *pEnd;
|
particle *pEnd;
|
||||||
|
|
||||||
|
// array of transformed vertex data for all particles, for drawing
|
||||||
|
vertex * particleVerts;
|
||||||
|
|
||||||
// The sprite to be drawn.
|
// The sprite to be drawn.
|
||||||
Image *sprite;
|
Image *sprite;
|
||||||
|
|||||||
Reference in New Issue
Block a user