Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-08-07 18:10:19 -03:00
52 changed files with 861 additions and 579 deletions
+12 -19
View File
@@ -97,8 +97,8 @@ Shader::~Shader()
if (current == this)
detach();
for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
it->second->release();
for (const auto &retainable : boundRetainables)
retainable.second->release();
boundRetainables.clear();
@@ -178,9 +178,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
if (program == 0)
throw love::Exception("Cannot create shader program object.");
std::vector<GLuint>::const_iterator it;
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glAttachShader(program, *it);
for (GLuint id : shaderids)
glAttachShader(program, id);
// Bind generic vertex attribute indices to names in the shader.
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
@@ -201,8 +200,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
glLinkProgram(program);
// flag shaders for auto-deletion when the program object is deleted.
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glDeleteShader(*it);
for (GLuint id : shaderids)
glDeleteShader(id);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
@@ -275,10 +274,9 @@ bool Shader::loadVolatile()
std::vector<GLuint> shaderids;
ShaderSources::const_iterator source;
for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
for (const auto &source : shaderSources)
{
GLuint shaderid = compileCode(source->first, source->second);
GLuint shaderid = compileCode(source.first, source.second);
shaderids.push_back(shaderid);
}
@@ -364,11 +362,10 @@ std::string Shader::getWarnings() const
const char *typestr;
// Get the individual shader stage warnings
std::map<ShaderType, std::string>::const_iterator it;
for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
for (const auto &warning : shaderWarnings)
{
if (typeNames.find(it->first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
if (typeNames.find(warning.first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + warning.second;
}
warnings += getProgramWarnings();
@@ -380,13 +377,9 @@ void Shader::attach(bool temporary)
{
if (current != this)
{
if (current != nullptr)
current->release();
glUseProgram(program);
current = this;
current->retain();
// retain/release happens in Graphics::setShader.
}
if (!temporary)