Implemented efficient FFI versions of SoundData methods, which are used when the LuaJIT FFI and JIT compiler are present.

This commit is contained in:
Alex Szpakowski
2015-06-14 18:41:34 -03:00
parent 57fa9994af
commit 532c61c6c2
5 changed files with 165 additions and 18 deletions
+26 -1
View File
@@ -22,11 +22,21 @@
#include "common/wrap_Data.h"
// Shove the wrap_SoundData.lua code directly into a raw string literal.
static const char sounddata_lua[] =
#include "wrap_SoundData.lua"
;
namespace love
{
namespace sound
{
/**
* NOTE: Additional wrapper code is in wrap_SoundData.lua. Be sure to keep it
* in sync with any changes made to this file!
**/
SoundData *luax_checksounddata(lua_State *L, int idx)
{
return luax_checktype<SoundData>(L, idx, SOUND_SOUND_DATA_ID);
@@ -105,7 +115,22 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_sounddata(lua_State *L)
{
return luax_register_type(L, SOUND_SOUND_DATA_ID, functions);
// The last argument pushes the type's metatable onto the stack.
int ret = luax_register_type(L, SOUND_SOUND_DATA_ID, functions, true);
// Load and execute SoundData.lua, sending the metatable as an argument.
if (ret > 0)
{
luaL_loadbuffer(L, sounddata_lua, sizeof(sounddata_lua), "SoundData.lua");
lua_pushvalue(L, -2);
lua_call(L, 1, 0);
// Pop the metatable.
lua_pop(L, 1);
ret--;
}
return ret;
}
} // sound
+116
View File
@@ -0,0 +1,116 @@
R"luastring"--(
-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
-- There is a matching delimiter at the bottom of the file.
--[[
Copyright (c) 2006-2015 LOVE Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
--]]
local SoundData_mt = ...
if type(jit) ~= "table" or not jit.status() then
-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
-- compiler is disabled.
return
end
local status, ffi = pcall(require, "ffi")
if not status then return end
local tonumber, assert = tonumber, assert
local float = ffi.typeof("float")
local datatypes = {ffi.typeof("uint8_t *"), ffi.typeof("int16_t *")}
local typemaxvals = {0x7F, 0x7FFF}
local _getBitDepth = SoundData_mt.__index.getBitDepth
local _getSampleCount = SoundData_mt.__index.getSampleCount
local _getSampleRate = SoundData_mt.__index.getSampleRate
local _getChannels = SoundData_mt.__index.getChannels
-- Table which holds SoundData objects as keys, and information about the objects
-- as values. Uses weak keys so the SoundData objects can still be GC'd properly.
local objectcache = setmetatable({}, {
__mode = "k",
__index = function(self, sounddata)
local bytedepth = _getBitDepth(sounddata) / 8
local pointer = ffi.cast(datatypes[bytedepth], sounddata:getPointer())
local p = {
bytedepth = bytedepth,
pointer = pointer,
size = sounddata:getSize(),
maxvalue = typemaxvals[bytedepth],
samplecount = _getSampleCount(sounddata),
samplerate = _getSampleRate(sounddata),
channels = _getChannels(sounddata),
}
self[sounddata] = p
return p
end,
})
-- Overwrite existing functions with new FFI versions.
function SoundData_mt.__index:getSample(i)
local p = objectcache[self]
assert(i >= 0 and i < p.size/p.bytedepth, "Attempt to get out-of-range sample!")
if p.bytedepth == 2 then
-- 16-bit data is stored as signed values internally.
return tonumber(p.pointer[i]) / p.maxvalue
else
-- 8-bit data is stored as unsigned values internally.
return (tonumber(p.pointer[i]) - 128) / 127
end
end
function SoundData_mt.__index:setSample(i, sample)
local p = objectcache[self]
assert(i >= 0 and i < p.size/p.bytedepth, "Attempt to set out-of-range sample!")
if p.bytedepth == 2 then
-- 16-bit data is stored as signed values internally.
p.pointer[i] = sample * p.maxvalue
else
-- 8-bit data is stored as unsigned values internally.
-- The float cast is needed to make values end up the same as in the
-- C++ version of this method.
p.pointer[i] = ffi.cast(float, (sample * 127) + 128)
end
end
function SoundData_mt.__index:getSampleCount()
local p = objectcache[self]
return p.samplecount
end
function SoundData_mt.__index:getSampleRate()
local p = objectcache[self]
return p.samplerate
end
function SoundData_mt.__index:getChannels()
local p = objectcache[self]
return p.channels
end
-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
--)luastring"--"