Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+3 -1
View File
@@ -24,14 +24,16 @@
// LOVE
#include "Image.h"
#include "wrap_ImageData.h"
#include "wrap_CompressedData.h"
namespace love
{
namespace image
{
int w_getFormats(lua_State *L);
int w_newImageData(lua_State *L);
int w_newCompressedData(lua_State *L);
int w_isCompressed(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_image(lua_State *L);
} // image