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synced 2026-08-16 00:02:12 +02:00
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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@@ -24,14 +24,16 @@
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// LOVE
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#include "Image.h"
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#include "wrap_ImageData.h"
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#include "wrap_CompressedData.h"
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namespace love
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{
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namespace image
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{
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int w_getFormats(lua_State *L);
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int w_newImageData(lua_State *L);
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int w_newCompressedData(lua_State *L);
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int w_isCompressed(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_image(lua_State *L);
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} // image
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