Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+44
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IMAGE_WRAP_COMRESSED_DATA_H
#define LOVE_IMAGE_WRAP_COMRESSED_DATA_H
// LOVE
#include "common/runtime.h"
#include "CompressedData.h"
namespace love
{
namespace image
{
CompressedData *luax_checkcompresseddata(lua_State *L, int idx);
int w_CompressedData_getWidth(lua_State *L);
int w_CompressedData_getHeight(lua_State *L);
int w_CompressedData_getDimensions(lua_State *L);
int w_CompressedData_getNumMipmaps(lua_State *L);
int w_CompressedData_getType(lua_State *L);
extern "C" int luaopen_compresseddata(lua_State *L);
} // image
} // love
#endif // LOVE_IMAGE_WRAP_COMRESSED_DATA_H