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Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_CompressedData.h"
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#include "common/wrap_Data.h"
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namespace love
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{
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namespace image
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{
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CompressedData *luax_checkcompresseddata(lua_State *L, int idx)
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{
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return luax_checktype<CompressedData>(L, idx, "CompressedData", IMAGE_COMPRESSED_DATA_T);
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}
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int w_CompressedData_getWidth(lua_State *L)
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{
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CompressedData *t = luax_checkcompresseddata(L, 1);
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int miplevel = luaL_optinteger(L, 2, 1);
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int width = 0;
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try
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{
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width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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lua_pushinteger(L, width);
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return 1;
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}
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int w_CompressedData_getHeight(lua_State *L)
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{
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CompressedData *t = luax_checkcompresseddata(L, 1);
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int miplevel = luaL_optinteger(L, 2, 1);
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int height = 0;
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try
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{
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height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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lua_pushinteger(L, height);
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return 1;
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}
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int w_CompressedData_getDimensions(lua_State *L)
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{
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CompressedData *t = luax_checkcompresseddata(L, 1);
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int miplevel = luaL_optinteger(L, 2, 1);
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int width = 0, height = 0;
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try
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{
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width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
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height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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lua_pushinteger(L, width);
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lua_pushinteger(L, height);
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return 2;
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}
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int w_CompressedData_getNumMipmaps(lua_State *L)
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{
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CompressedData *t = luax_checkcompresseddata(L, 1);
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lua_pushinteger(L, t->getNumMipmaps());
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return 1;
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}
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int w_CompressedData_getType(lua_State *L)
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{
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CompressedData *t = luax_checkcompresseddata(L, 1);
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image::CompressedData::TextureType type = t->getType();
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const char *str;
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if (image::CompressedData::getConstant(type, str))
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lua_pushstring(L, str);
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else
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lua_pushstring(L, "unknown");
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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// Data
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{ "getPointer", w_Data_getPointer },
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{ "getSize", w_Data_getSize },
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{ "getWidth", w_CompressedData_getWidth },
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{ "getHeight", w_CompressedData_getHeight },
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{ "getDimensions", w_CompressedData_getDimensions },
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{ "getNumMipmaps", w_CompressedData_getNumMipmaps },
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{ "getType", w_CompressedData_getType },
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{ 0, 0 },
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};
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extern "C" int luaopen_compresseddata(lua_State *L)
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{
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return luax_register_type(L, "CompressedData", functions);
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}
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} // image
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} // love
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