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synced 2026-08-15 07:41:11 +02:00
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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@@ -39,14 +39,19 @@ ImageData::~ImageData()
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delete mutex;
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}
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int ImageData::getSize() const
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{
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return getWidth()*getHeight()*sizeof(pixel);
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}
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void *ImageData::getData() const
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{
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return data;
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}
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int ImageData::getSize() const
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bool ImageData::inside(int x, int y) const
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{
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return getWidth()*getHeight()*sizeof(pixel);
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return x >= 0 && x < getWidth() && y >= 0 && y < getHeight();
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}
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int ImageData::getWidth() const
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@@ -59,11 +64,6 @@ int ImageData::getHeight() const
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return height;
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}
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bool ImageData::inside(int x, int y) const
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{
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return x >= 0 && x < getWidth() && y >= 0 && y < getHeight();
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}
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void ImageData::setPixel(int x, int y, pixel c)
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{
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if (!inside(x, y))
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