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synced 2026-08-16 00:02:12 +02:00
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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@@ -26,6 +26,7 @@
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#include "common/Module.h"
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#include "filesystem/File.h"
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#include "ImageData.h"
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#include "CompressedData.h"
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namespace love
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{
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@@ -77,6 +78,26 @@ public:
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**/
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virtual ImageData *newImageData(int width, int height, void *data) = 0;
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/**
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*
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**/
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virtual CompressedData *newCompressedData(love::filesystem::File *file) = 0;
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/**
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*
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**/
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virtual CompressedData *newCompressedData(Data *data) = 0;
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/**
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*
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**/
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virtual bool isCompressed(love::filesystem::File *file) = 0;
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/**
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*
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**/
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virtual bool isCompressed(Data *data) = 0;
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}; // Image
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} // image
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