Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+21
View File
@@ -26,6 +26,7 @@
#include "common/Module.h"
#include "filesystem/File.h"
#include "ImageData.h"
#include "CompressedData.h"
namespace love
{
@@ -77,6 +78,26 @@ public:
**/
virtual ImageData *newImageData(int width, int height, void *data) = 0;
/**
*
**/
virtual CompressedData *newCompressedData(love::filesystem::File *file) = 0;
/**
*
**/
virtual CompressedData *newCompressedData(Data *data) = 0;
/**
*
**/
virtual bool isCompressed(love::filesystem::File *file) = 0;
/**
*
**/
virtual bool isCompressed(Data *data) = 0;
}; // Image
} // image