Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+125
View File
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_IMAGE_COMPRESSED_DATA_H
#define LOVE_IMAGE_COMPRESSED_DATA_H
// LOVE
#include "common/Data.h"
#include "common/StringMap.h"
#include "thread/threads.h"
using love::thread::Mutex;
// STL
#include <vector>
namespace love
{
namespace image
{
//
class CompressedData : public Data
{
public:
//
enum TextureType
{
TYPE_DXT1,
TYPE_DXT3,
TYPE_DXT5,
TYPE_BC5s,
TYPE_BC5u,
TYPE_BC7,
TYPE_BC7srgb,
TYPE_MAX_ENUM
};
CompressedData();
virtual ~CompressedData();
// Implements Data.
virtual void *getData() const;
virtual int getSize() const;
/**
* Gets the number of mipmaps in this CompressedData.
* Includes the base image level.
**/
int getNumMipmaps() const;
/**
* Gets the size in bytes of the sub-image at the specified mipmap level.
**/
int getSize(int miplevel) const;
/**
* Gets the byte data of the sub-image at the specified mipmap level.
**/
void *getData(int miplevel) const;
/**
* Gets the width of the sub-image at the specified mipmap level.
**/
int getWidth(int miplevel) const;
/**
* Gets the height of the sub-image at the specified mipmap level.
**/
int getHeight(int miplevel) const;
/**
* Gets the type of the compressed data.
**/
TextureType getType() const;
static bool getConstant(const char *in, TextureType &out);
static bool getConstant(TextureType in, const char *&out);
protected:
struct MipmapInfo
{
size_t size;
int width, height;
std::vector<unsigned char> data;
};
TextureType type;
// Texture info for each mipmap level.
std::vector<MipmapInfo> dataMipmapInfo;
void checkMipmapLevelExists(int miplevel) const;
private:
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry typeEntries[];
static StringMap<TextureType, TYPE_MAX_ENUM> types;
}; // CompressedData
} // image
} // love
#endif // LOVE_IMAGE_COMPRESSED_DATA_H