Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+209 -54
View File
@@ -39,43 +39,39 @@ Image::FilterMode Image::defaultMipmapFilter = Image::FILTER_NONE;
float Image::defaultMipmapSharpness = 0.0f;
Image::Image(love::image::ImageData *data)
: width((float)(data->getWidth()))
: cdata(0)
, width((float)(data->getWidth()))
, height((float)(data->getHeight()))
, texture(0)
, mipmapSharpness(defaultMipmapSharpness)
, mipmapsCreated(false)
, isCompressed(false)
{
data->retain();
this->data = data;
preload();
}
memset(vertices, 255, sizeof(vertex)*4);
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = height;
vertices[2].x = width;
vertices[2].y = height;
vertices[3].x = width;
vertices[3].y = 0;
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 1;
vertices[3].t = 0;
filter = getDefaultFilter();
filter.mipmap = defaultMipmapFilter;
Image::Image(love::image::CompressedData *cdata)
: data(0)
, width((float)(cdata->getWidth(0)))
, height((float)(cdata->getHeight(0)))
, texture(0)
, mipmapSharpness(defaultMipmapSharpness)
, mipmapsCreated(false)
, isCompressed(true)
{
cdata->retain();
this->cdata = cdata;
preload();
}
Image::~Image()
{
if (data != 0)
data->release();
if (cdata != 0)
cdata->release();
unload();
}
@@ -155,18 +151,46 @@ void Image::checkMipmapsCreated()
if (mipmapsCreated || (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR))
return;
if (!hasMipmapSupport())
if (!(isCompressed && cdata) && !hasMipmapSupport())
throw love::Exception("Mipmap filtering is not supported on this system.");
// Some old drivers claim support for NPOT textures, but fail when creating mipmaps.
// we can't detect which systems will do this, so we fail gracefully for all NPOT images.
int w = int(width), h = int(height);
if (w != next_p2(w) || h != next_p2(h))
if (!isCompressed && (w != next_p2(w) || h != next_p2(h)))
throw love::Exception("Cannot create mipmaps: image does not have power of two dimensions.");
bind();
if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
if (isCompressed && cdata && hasCompressedTextureSupport(cdata->getType()))
{
int numMipmaps = cdata->getNumMipmaps();
// We have to inform OpenGL if the image doesn't have all mipmap levels.
if (GLEE_VERSION_1_2 || GLEE_SGIS_texture_lod)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, numMipmaps - 1);
else if (cdata->getWidth(numMipmaps-1) > 1 || cdata->getHeight(numMipmaps-1) > 1)
{
// Telling OpenGL to ignore certain levels isn't always supported.
throw love::Exception("Cannot load mipmaps: "
"compressed image does not have all required levels.");
}
GLenum format = getCompressedFormat(cdata->getType());
for (int i = 1; i < numMipmaps; i++)
{
glCompressedTexImage2DARB(GL_TEXTURE_2D,
i,
format,
cdata->getWidth(i),
cdata->getHeight(i),
0,
GLsizei(cdata->getSize(i)),
cdata->getData(i));
}
}
else if (data && hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
{
// AMD/ATI drivers have several bugs when generating mipmaps,
// re-uploading the entire base image seems to be required.
@@ -184,7 +208,7 @@ void Image::checkMipmapsCreated()
glEnable(GL_TEXTURE_2D);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
else if (data)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexSubImage2D(GL_TEXTURE_2D,
@@ -197,6 +221,8 @@ void Image::checkMipmapsCreated()
GL_UNSIGNED_BYTE,
data->getData());
}
else
return;
mipmapsCreated = true;
}
@@ -255,6 +281,32 @@ void Image::bind() const
bindTexture(texture);
}
void Image::preload()
{
memset(vertices, 255, sizeof(vertex)*4);
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = height;
vertices[2].x = width;
vertices[2].y = height;
vertices[3].x = width;
vertices[3].y = 0;
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[3].s = 1;
vertices[3].t = 0;
filter = getDefaultFilter();
filter.mipmap = defaultMipmapFilter;
}
bool Image::load()
{
return loadVolatile();
@@ -267,6 +319,18 @@ void Image::unload()
bool Image::loadVolatile()
{
if (isCompressed && cdata && !hasCompressedTextureSupport(cdata->getType()))
{
const char *str;
if (image::CompressedData::getConstant(cdata->getType(), str))
{
throw love::Exception("Cannot create image: "
"%s compressed images are not supported on this system.", str);
}
else
throw love::Exception("cannot create image: format is not supported on this system.");
}
if (hasMipmapSharpnessSupport() && maxMipmapSharpness == 0.0f)
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
@@ -296,25 +360,47 @@ bool Image::loadVolatilePOT()
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
if (isCompressed && cdata)
{
if (s != 1.0f || t != 1.0f)
{
throw love::Exception("Cannot create image: "
"NPOT compressed images are not supported on this system.");
}
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
GLenum format = getCompressedFormat(cdata->getType());
glCompressedTexImage2DARB(GL_TEXTURE_2D,
0,
format,
cdata->getWidth(0),
cdata->getHeight(0),
0,
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
{
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
@@ -337,15 +423,30 @@ bool Image::loadVolatileNPOT()
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
if (isCompressed && cdata)
{
GLenum format = getCompressedFormat(cdata->getType());
glCompressedTexImage2DARB(GL_TEXTURE_2D,
0,
format,
cdata->getWidth(0),
cdata->getHeight(0),
0,
GLsizei(cdata->getSize(0)),
cdata->getData(0));
}
else if (data)
{
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
@@ -407,6 +508,29 @@ Image::FilterMode Image::getDefaultMipmapFilter()
return defaultMipmapFilter;
}
GLenum Image::getCompressedFormat(image::CompressedData::TextureType type) const
{
switch (type)
{
case image::CompressedData::TYPE_DXT1:
return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case image::CompressedData::TYPE_DXT3:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case image::CompressedData::TYPE_DXT5:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case image::CompressedData::TYPE_BC5s:
return GL_COMPRESSED_SIGNED_RG_RGTC2;
case image::CompressedData::TYPE_BC5u:
return GL_COMPRESSED_RG_RGTC2;
case image::CompressedData::TYPE_BC7:
return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
case image::CompressedData::TYPE_BC7srgb:
return GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB;
default:
return GL_RGBA8;
}
}
bool Image::hasNpot()
{
return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two;
@@ -427,6 +551,37 @@ bool Image::hasMipmapSharpnessSupport()
return GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias;
}
bool Image::hasCompressedTextureSupport()
{
return GLEE_VERSION_1_3 || GLEE_ARB_texture_compression;
}
bool Image::hasCompressedTextureSupport(image::CompressedData::TextureType type)
{
if (!hasCompressedTextureSupport())
return false;
switch (type)
{
case image::CompressedData::TYPE_DXT1:
case image::CompressedData::TYPE_DXT3:
case image::CompressedData::TYPE_DXT5:
return GLEE_EXT_texture_compression_s3tc;
case image::CompressedData::TYPE_BC5s:
case image::CompressedData::TYPE_BC5u:
return (GLEE_VERSION_3_0 || GLEE_ARB_texture_compression_rgtc);
case image::CompressedData::TYPE_BC7:
case image::CompressedData::TYPE_BC7srgb:
return (GLEE_VERSION_4_2 || GLEE_ARB_texture_compression_bptc);
default:
return false;
}
}
} // opengl
} // graphics
} // love