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Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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@@ -163,6 +163,9 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
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{ "npot", Graphics::SUPPORT_NPOT },
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{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
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{ "mipmap", Graphics::SUPPORT_MIPMAP },
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{ "dxt", Graphics::SUPPORT_DXT },
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{ "bc5", Graphics::SUPPORT_BC5 },
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{ "bc7", Graphics::SUPPORT_BC7 },
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};
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StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM> Graphics::support(Graphics::supportEntries, sizeof(Graphics::supportEntries));
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