Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+3
View File
@@ -163,6 +163,9 @@ StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::suppor
{ "npot", Graphics::SUPPORT_NPOT },
{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
{ "mipmap", Graphics::SUPPORT_MIPMAP },
{ "dxt", Graphics::SUPPORT_DXT },
{ "bc5", Graphics::SUPPORT_BC5 },
{ "bc7", Graphics::SUPPORT_BC7 },
};
StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM> Graphics::support(Graphics::supportEntries, sizeof(Graphics::supportEntries));