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synced 2026-08-15 15:51:12 +02:00
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
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@@ -469,6 +469,7 @@ StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
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// Image
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{"ImageData", IMAGE_IMAGE_DATA_ID},
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{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
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// Audio
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{"Source", AUDIO_SOURCE_ID},
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@@ -56,6 +56,7 @@ enum Type
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// Image
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IMAGE_IMAGE_DATA_ID,
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IMAGE_COMPRESSED_DATA_ID,
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// Audio
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AUDIO_SOURCE_ID,
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@@ -127,6 +128,7 @@ const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
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// Image.
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const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
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const bits IMAGE_COMPRESSED_DATA_T = (bits(1) << IMAGE_COMPRESSED_DATA_ID) | DATA_T;
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// Audio.
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const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;
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