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metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
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@@ -50,6 +50,7 @@ public:
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ptrdiff_t getHandle() const override;
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ptrdiff_t getRenderTargetHandle() const override;
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ptrdiff_t getSamplerHandle() const override { return 0; }
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int getMSAA() const override { return actualSamples; }
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inline GLuint getFBO() const { return fbo; }
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