metal: initial shader texture binding implementation.

rework metal shader compilation/parsing.
This commit is contained in:
Alex Szpakowski
2021-03-31 18:35:57 -03:00
parent 46ca836bd5
commit 52d4a5c679
9 changed files with 399 additions and 253 deletions
+1
View File
@@ -50,6 +50,7 @@ public:
ptrdiff_t getHandle() const override;
ptrdiff_t getRenderTargetHandle() const override;
ptrdiff_t getSamplerHandle() const override { return 0; }
int getMSAA() const override { return actualSamples; }
inline GLuint getFBO() const { return fbo; }