metal: initial shader texture binding implementation.

rework metal shader compilation/parsing.
This commit is contained in:
Alex Szpakowski
2021-03-31 18:35:57 -03:00
parent 46ca836bd5
commit 52d4a5c679
9 changed files with 399 additions and 253 deletions
+1
View File
@@ -44,6 +44,7 @@ public:
ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; }
ptrdiff_t getSamplerHandle() const override { return (ptrdiff_t) sampler; }
int getMSAA() const override { return 1 /* TODO*/; }