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metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
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@@ -44,6 +44,7 @@ public:
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ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
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ptrdiff_t getRenderTargetHandle() const override { return msaaTexture != nil ? (ptrdiff_t) msaaTexture : (ptrdiff_t) texture; }
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ptrdiff_t getSamplerHandle() const override { return (ptrdiff_t) sampler; }
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int getMSAA() const override { return 1 /* TODO*/; }
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