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metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
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@@ -243,6 +243,7 @@ public:
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love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
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virtual ptrdiff_t getRenderTargetHandle() const = 0;
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virtual ptrdiff_t getSamplerHandle() const = 0;
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TextureType getTextureType() const;
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PixelFormat getPixelFormat() const;
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