metal: initial shader texture binding implementation.

rework metal shader compilation/parsing.
This commit is contained in:
Alex Szpakowski
2021-03-31 18:35:57 -03:00
parent 46ca836bd5
commit 52d4a5c679
9 changed files with 399 additions and 253 deletions
+1
View File
@@ -243,6 +243,7 @@ public:
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
virtual ptrdiff_t getRenderTargetHandle() const = 0;
virtual ptrdiff_t getSamplerHandle() const = 0;
TextureType getTextureType() const;
PixelFormat getPixelFormat() const;