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Improved the performance of love.window.getPixelScale / toPixels / fromPixels by caching some values. Made some coordinate space-sensitive code use the proper conversions to get to the correct coordinate space.
--HG-- branch : minor
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@@ -62,12 +62,12 @@ public:
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virtual bool hasCursor() const = 0;
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virtual int getX() const = 0;
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virtual int getY() const = 0;
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virtual void getPosition(int &x, int &y) const = 0;
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virtual void setX(int x) = 0;
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virtual void setY(int y) = 0;
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virtual void setPosition(int x, int y) = 0;
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virtual double getX() const = 0;
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virtual double getY() const = 0;
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virtual void getPosition(double &x, double &y) const = 0;
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virtual void setX(double x) = 0;
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virtual void setY(double y) = 0;
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virtual void setPosition(double x, double y) = 0;
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virtual void setVisible(bool visible) = 0;
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virtual bool isDown(Button *buttonlist) const = 0;
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virtual bool isVisible() const = 0;
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