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Add second body anchor point as a parameter to love.physics.newPrismaticJoint, and fix some scaling issues with PrismaticJoint
--HG-- branch : box2d-update
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@@ -46,7 +46,7 @@ namespace box2d
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/**
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* Creates a new PrismaticJoint connecting body1 and body2.
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**/
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PrismaticJoint(Body * body1, Body * body2, float x, float y, float ax, float ay, bool collideConnected);
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PrismaticJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected);
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virtual ~PrismaticJoint();
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