Add love.graphics.copyTextureToBuffer and copyBufferToTexture.

This commit is contained in:
Alex Szpakowski
2021-12-28 12:46:56 -04:00
parent d7bfc2ebcb
commit 52101b2563
11 changed files with 344 additions and 4 deletions
+4 -1
View File
@@ -1640,7 +1640,10 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
capabilities.features[FEATURE_COPY_BUFFER] = gl.isCopyBufferSupported();
static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
static_assert(FEATURE_MAX_ENUM == 15, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();