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Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode.
Fixes a crash in the Data variant of Shader:send when it's called after setMode on a shader that was created before the setMode call.
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@@ -13,6 +13,7 @@ Released: N/A
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* Fixed the explicit format + Data argument variant of love.data.decompress.
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* Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
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* Fixed a crash on quit on Linux if a custom cursor is active when quitting.
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* Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
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* Fixed a love.graphics.setCanvas error message to be less confusing.
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LOVE 11.1 [Mysterious Mysteries]
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@@ -148,6 +148,7 @@ void Shader::mapActiveUniforms()
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if (oldu != olduniforms.end())
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{
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u.data = oldu->second.data;
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u.dataSize = oldu->second.dataSize;
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u.textures = oldu->second.textures;
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updateUniform(&u, u.count, true);
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